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Steam News16 June 201412y ago

Sound’s Awesome

Hey Mondoid people. Hope this finds you well, and not locked in a Mall side-room with about a hundred deceased shoppers making their presence known on the other side of a wooden door.

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Full Project Zomboid update

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Repeated intro

Hey Mondoid people. Hope this finds you well, and not locked in a Mall side-room with about a hundred deceased shoppers making their presence known on the other side of a wooden door. Zombie spawn’s pretty nasty round there, huh? A smidge of Build news first, as Hotfix 2 to Build 27 has recently been uploaded onto the IWBUMS beta branch on Steam. Once we’re happy it’s fully functional it’ll get a wider release, so if you get a surprise update you’ll know where it came from. Another task this week has been providing our sound expert NJ with a new wishlist for fresh PZ noises. As he scurried away with a list that included new death noises, river burbles, hammering, sawing, and the noises of trapped and dying animals (!) we grabbed him and made him answer a few questions. And made him release a video. It’s quite… elucidating… we’re sure you’ll agree.

What changed

1 fix1 addition4 changes0 removals
  • Compatibility
  • UI and audio
fixedHey Mondoid people. Hope this finds you well, and not locked in a Mall side-room with about a hundred deceased shoppers making their presence known on the other side of a wooden door. Zombie spawn’s pretty nasty round there, huh? A smidge of Build news first, as Hotfix 2 to Build 27 has recently been uploaded onto the IWBUMS beta branch on Steam. Once we’re happy it’s fully functional it’ll get a wider release, so if you get a surprise update you’ll know where it came from. Another task this week has been providing our sound expert NJ with a new wishlist for fresh PZ noises. As he scurried away with a list that included new death noises, river burbles, hammering, sawing, and the noises of trapped and dying animals (!) we grabbed him and made him answer a few questions. And made him release a video. It’s quite… elucidating… we’re sure you’ll agree.
changedHi NJ! Can you introduce yourself? Who are you and what’s your story?My name is Nathaniel-Jorden Apostol, I am 32 years of age and I live in the UK. I’ve been writing and performing music for over 15 years and I’ve always been a huge video game nerd. I decided after years of teaching music and working in musical instrument retail, that I wanted to take my sound design and composition and focus it on to my main passion, game audio! So, I took a degree in experimental music practice which is a very unique course that helped me shape the way I think about sound as a whole. That might be to blame for some of the methods I used on Zomboid!
changedWell, that sounds like an invitation to show your… lovely… video of Zomboid sounds being recorded. Enjoy Mondoiders!http://www.youtube.com/watch?v=4zx0jkJYgiE
changedWell, that was just lovely – I’m sure we all agree. How did you get involved with Zomboid in the first place?Whilst I was showing another project I was working on at Birmingham’s game show ‘Rezzed’ I took the time to check out some other games, and Project Zomboid really caught my eye. Seeing that it was still in development, I did what most audio enthusiasts do and thought ‘Wouldn’t it be cool if’ and ‘just imagine if that was’. I talked to the team, and I said ‘You have to let me make you some sounds for the game!’. After some emailing back and forth I made some sounds doing what I do, and now they’re in the game.
addedWhat’s your day job? Is it sound-orientated as well?My day job for the past two years has been with White Paper Games, making our debut puzzle adventure game ‘Ether One’. My main role is sound design and composition, however I also did a lot of voice acting and script writing for the game as well as directing the other voice actors. Being a small indie team we all had to learn to handle multiple jobs around the studio so that we could create a better experience for our players. I love what I do so much and see each new challenge as a way to expand my skill set.
changedWhat other PZ sounds did you record that aren’t featured in the video you made for us?There was actually a really nice sound of a knife being pulled out of a zombie and the blood splattering out (if you could call that nice?). And also some footstep sounds for when the

Hi NJ! Can you introduce yourself? Who are you and what’s your story?

My name is Nathaniel-Jorden Apostol, I am 32 years of age and I live in the UK. I’ve been writing and performing music for over 15 years and I’ve always been a huge video game nerd. I decided after years of teaching music and working in musical instrument retail, that I wanted to take my sound design and composition and focus it on to my main passion, game audio! So, I took a degree in experimental music practice which is a very unique course that helped me shape the way I think about sound as a whole. That might be to blame for some of the methods I used on Zomboid!

Well, that sounds like an invitation to show your… lovely… video of Zomboid sounds being recorded. Enjoy Mondoiders!

http://www.youtube.com/watch?v=4zx0jkJYgiE

Well, that was just lovely – I’m sure we all agree. How did you get involved with Zomboid in the first place?

Whilst I was showing another project I was working on at Birmingham’s game show ‘Rezzed’ I took the time to check out some other games, and Project Zomboid really caught my eye. Seeing that it was still in development, I did what most audio enthusiasts do and thought ‘Wouldn’t it be cool if’ and ‘just imagine if that was’. I talked to the team, and I said ‘You have to let me make you some sounds for the game!’. After some emailing back and forth I made some sounds doing what I do, and now they’re in the game.

What’s your day job? Is it sound-orientated as well?

My day job for the past two years has been with White Paper Games, making our debut puzzle adventure game ‘Ether One’. My main role is sound design and composition, however I also did a lot of voice acting and script writing for the game as well as directing the other voice actors. Being a small indie team we all had to learn to handle multiple jobs around the studio so that we could create a better experience for our players. I love what I do so much and see each new challenge as a way to expand my skill set.

There was actually a really nice sound of a knife being pulled out of a zombie and the blood splattering out (if you could call that nice?). And also some footstep sounds for when the

Source

Steam News / 16 June 2014

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