Full notes
Full Project Zomboid update
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What changed
- Maps
OH NO it’s a Mondoid written by your least-favourite Mondoid writterer, Binky. Sorry but, you know, we have to share this stuff out occassionally to give the only person actually qualified to write words which don’t compile (that’s Will, in case it wasn’t obvious – Lemmy’s words mostly compile just fine) a break from time to time.
The Indie Stone, United Kingdom
So. Hmm… right, yes. First thing – we mentioned we were getting an office, but this Mondoid I can present photographic evidence. Quite how much this affects our status as indie developers is a little unclear at this stage. There are glass walls, so I imagine working in our underpants is a little inadvisable – at least in the short-term. Forgive the mess but we’ve only just got the desks built – also, this image is a rare opportunity to see what Paul looks like when he’s not wearing a hat. He looks mostly the same except without a hat, surprisingly. The room definitely needs more Spiffo, but we’ll get to that in time. Still, it’s pretty awesome and we’re chuffed to bits.
The Indie Stone, France
Romain has also been beavering away expanding the trapping stuff BUT before we get to that, there’s something MUCH more important to discuss. Yes, if you thought we’d already devoted way too much time to the “Pancakes vs Waffles” argument , the “should you put egg in your beef burger patty mix?” discussion (the answer is yes) is giving it a run for its money. Romain, however, has two important characteristics which impact heavily on this debate. Firstly, he’s French (I’ll leave it entirely up to you to decide if and how that’s actually important). Secondly, he’s in control of implementing the recipes into Zomboid which means he can sneakily decide to omit eggs and not tell us about it. So given that he has, frankly, horrifically abused his recipe-implementing priviledges AND only today openly mocked us via Twitter by asserting that Spiffo burgers themselves do not contain egg, I thought I’d abuse my blog-writing priviledges to retaliate. So HA! HA, Romain, HA! I have included evidence below: Where was I? Oh yes, trapping. So, when Romain isn’t ruining perfectly good recipes he’s implementing trapping. We covered this fairly in-depth a couple of Mondoids ago but we’d like to show you a screen showing you the way that the “zoning” works. Zones are used to identify what sort of thing should be where – it’s a similar system to the way that distributing loot works in that you need control over kitcheny stuff mostly appearing in kitchens and not bathroom cabinets. So on this picture of Muldraugh you can see the wildlife zones as they exist so far. In the more built up areas (more red) there’d be less wildlife. The sorts of zones we have in the game include town, road, forest, vegetation, deep forest, trailer park, etc. If you intend to make a map mod, you’ll need to place these zones in the World Editor.
The Indie Stone, Canada
Once upon a time, we had items physically displaying on shelves and while that was quite nice in theory what it actually resulted in was a bit of a mess. The inventory items weren’t really designed to appear on shelves so you ended up with weirdly positioned items which weren’t scaled particularly accurately relative to each other (the icons are designed to be readable in your inventory screen so
Source
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