Update log
Full Project X: Light Years update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Events
- Gameplay
- Balance
Update 1.5 11/01/2026;
Game Update Notes (some fixes and quality of life tweaks)
- Fixed an issue where a Perfect Chain could break in certain areas even after all enemies were defeated.
- fixed issue on some Linux distributions throwing an error during start.
- Fixed incorrect percentage progress display in Battle Arena mode.
- Fixed the restart process in Season levels. restarting now correctly resumes the current season instead of reverting to Season 1.
- fixed season 2 level background color after exiting from warp hole. no more reverting to purple.
- Removed useless armoury letters in Season levels.
- Orbs have been removed from the season because they introduce too much randomness. This level should focus purely on competitive skill.
- season always start now with get ready screen to give time to prepare.
- decreased opacity a bit of the red screen during death.
- On Level 1, during the second closing rocks section, enemies flying through gaps no longer shoots.
- Improved the Game Over screen overlay for better text readability.
- Menu mode descriptions no longer disappear automatically, giving players more time to read them.
- Screen holes now remain permanently on Insane and Impossible difficulties until player death.
- On Pro difficulty, screen holes persist but change with each hit and are removed upon death.
- Total Chain Bonus is now correctly displayed on the level summary screen.
- Keyboard bindings are now shown in the Pause Menu.
- Reworked keyboard binding layout in the Controls menu.
- Improved the gamepad control rebind screen.
- added more time before wave start after using credit.
- added new achivement progress screen in the options.
- Shield stack explosion now preserve the chain bonus, allowing it to continue.
- After a warp battle, bonus rewards and remaining on-screen orbs are now automatically pulled toward the player.
- Player invulnerability after death has been extended by extra 2 seconds.
- Adjusted collision hitboxes for the mosquito bos's red spiky bullets.
- Slightly improved the main menu background to add more depth. - small Italian translation tweaks. (thanks hexaae)
Source
