Hey Warlocks! This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat.
Full notes
Full Project Warlock II update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Warlocks!
What changed
0 fixes0 additions3 changes0 removals
Gameplay
changedThis week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:
changedWe've implemented general improvements to hitbox placement and size for most enemies across all Chapters.
changedFor flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!
Project Warlock II changes
changedThis week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:
changedWe've implemented general improvements to hitbox placement and size for most enemies across all Chapters.
changedFor flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!
This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:
We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.
For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!
Thanks for your continued feedback and bug reports. They help us improve the game.