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Steam News26 June 20251y ago

Unleashing the Fixes

Hey Warlocks! This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility imp

In this update4

Full notes

Full Project Warlock II update

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Repeated intro

Hey Warlocks!

What changed

12 fixes0 additions5 changes2 removals
  • Performance
  • Fixes
  • Balance
  • Gameplay
changedThis patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.
fixedLevels & GeometryChapter 1: Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area
fixedLevels & GeometryChapter 2: Fixed a soft-lock location in E2M2 Fixed a soft-lock hole in E2M4 Fixed clipping decorations in Urd's Hub Fixed an improperly placed invisible wall in E2M5 Improved teleport pits in E2M7
fixedLevels & GeometryChapter 3: Fixed a soft-lock pit in E3M10
changedGeneralWe've made some general tweaks to improve visibility and balance.
changedGeneralDecreased Poison Cloud opacity to improve player visibility during combat

Project Warlock II changes

changedThis patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.
fixedChapter 1: Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area
fixedChapter 2: Fixed a soft-lock location in E2M2 Fixed a soft-lock hole in E2M4 Fixed clipping decorations in Urd's Hub Fixed an improperly placed invisible wall in E2M5 Improved teleport pits in E2M7
fixedChapter 3: Fixed a soft-lock pit in E3M10
changedWe've made some general tweaks to improve visibility and balance.

This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.

Levels & Geometry

We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.

  • Chapter 1:

    • Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret

    • Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area

  • Chapter 2:

    • Fixed a soft-lock location in E2M2

    • Fixed a soft-lock hole in E2M4

    • Fixed clipping decorations in Urd's Hub

    • Fixed an improperly placed invisible wall in E2M5

    • Improved teleport pits in E2M7

  • Chapter 3:

    • Fixed a soft-lock pit in E3M10

General

We've made some general tweaks to improve visibility and balance.

  • Decreased Poison Cloud opacity to improve player visibility during combat

  • Removed the Sentinel's green trail that incorrectly dealt damage to the player

  • Removed the Eldritch's green trail that incorrectly dealt damage to the player

  • Fixed an issue where the Buckshot Revolver would consume ammo improperly

Achievements

Several achievement tracking issues have been resolved.

  • Fixed the "Heavy Duty" Achievement

  • Fixed an issue where the "This is Lit" achievement would trigger even if the player did not damage any monster

  • Fixed stat tracking for "Red Gunner kills" achievements

  • Fixed stat tracking for "Red Hunter kills" achievements

  • Fixed stat tracking for "Gunslinger kills" achievements

  • Fixed stat tracking for "Demoness kills" achievements

Performance

  • Fixed a performance issue related to Robosatan

Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.

See you in the next one!

Source

Steam News / 26 June 2025

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