Full notes
Full Project Warlock update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Warlocks,
What changed
- UI and audio
- Performance
- Gameplay
- Events
- Balance
- Maps
Project Warlock changes
Following up on last week's announcement, we're ready to roll out the newest update for Project Warlock! This update addresses some of the issues highlighted by the community, introduces gameplay improvements, and should allow you to enjoy the remaining week of Project Warlock's Best Deal Ever at 90% knowing that you can't fall through the elevator shaft anymore! Also - do share your feedback regarding the new Weapon Wheel - we're keen to know what you think.
Without further ado, here are the patch notes:
Unity Engine Upgrade
Updated the Unity Engine version from 5.6 to 2018.1.9f2 This change improves overall performance and was essential to fix elevator physics and player interaction issues
Gameplay Improvements
Added Weapon Wheel as an alternate weapon of weapon switching for both the mouse + keyboard and controller setups
Mouse Scroll Weapon Switching polished and improved Resolved a bug that caused skipped selections due to inconsistent input logic
Achievements
Changed the way "Evil Nightmare" achievement is obtainable - From now on the "Evil Nightmare" achievement is rewarded for Single Life Mode as it always should have been. Also, achievement descriptions have been updated to properly fit the difficulty modes.
After the reworked difficulty modes update, these achievements were granted for completing each mode:
Casual - Piece of Cake
Standard - Come Get Some
Hard - Bring it on!
Hardcore - No achievement
Single Life Mode - No achievement
We're changing things up to better reflect the current state of the game and difficulty modes, and bringing the achievements in line with how they were intended to be obtainable. After this patch, the achievments will be granted as follows:
Casual - Double-edged Sword...
Standard - Piece of Cake
Hard - Come Get Some
Hardcore - Bring it on!
Single Life Mode - Evil Nightmare
Due to the nature of this change, the achievements cannot be automatically granted retroactively. However, we have successfully tested a solution that allows us to indirectly grant the Evil Nightmare achievement to players who didn't receive it after their victorious playthrough.
If you beat Project Warlock on the Single Life Mode before this update and did not receive the Evil Nightmare achievement, you can send a request with attached save file to j.cislo@buckshotsoftware.pl to have it added to your account. The save file is located in this directory: C: \ Users \ USERNAME \ AppData\LocalLow\Buckshot Software\Project Warlock\Steam\STEAMID We will be able to alter the save file in a way that you will be granted the Evil Nightmare achievement after launching the game. Please note that this solution is for players who completed the ultimate Project Warlock challenge but were not awarded the achievement due to technical issues.
Final Boss Balance Adjustments
Adjusted boss fight phases for better pacing and balance:
Phase 1: Maintains a solid amount of HP
- Phase 2Slightly lowered the HP pool due to phase-ending animation
- Phase 3Slightly reduced HP
Phase 4: Retains high amount of HP
- Phase 5Lowered HP for a smoother "final blow" phase
Added more ammo, health, and mana pickups throughout the level
Elevators
Elevator system has been fully recoded for better performance and stability
Fixed occasional issue of falling through the map
Solved jittering when going up the elevators
Bug Fixes
Fixed an issue where dynamite would travel unpredictably when strafing around
Fixed Sonic Rocket Launcher projectile rendering issues
Fixed the elevator staggering and making sure you cannot falll through
Thanks again for all the feedback, bug reports, and support. Based on your feedback we've identified some more areas to improve on - and will continue doing so. And for now:
Jump back in, enjoy the changes, and don’t miss the limited-time 90% discount!
Source
Changelog.gg summarizes and formats this update. How we read updates.
