Full notes
Full Project V update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Patch Notes v1.0.1
A small post-launch patch: a couple of fixes and some story-moment polish. Thanks for the reports!
Fixes
Harvester's Scythe (Reaper): its Soul Harvest bonus now builds from kills landed by bleed / damage-over-time too. Previously those kills didn't count, so the scaling barely grew on bleed builds.
- Upgradesfixed the 5K and 20K Tier-1 upgrades ( Iron Reserve , Genetic Efficiency ) disappearing from the Upgrades panel after maxing the earlier ones.
Story & Lore
Story moments now stay on screen longer and no longer get buried behind the death or keystone screens. they wait and play in full once you're back in the action.
The combat log now dims while a story moment is showing (and the duplicate log line is gone) so the moment reads clearly.
The Codex now groups lore into sections: Whispers, Journals, Memories, and Truths.
Quality of Life
The Dungeons panel now clearly shows when raising a dungeon's Challenge to Tier 2+ turns off its relic reward (and shifts later relic drops down a dungeon), a tooltip note plus a dimmed relic gem. Localized in all 26 languages.
-Jabran
Source
Changelog.gg summarizes and formats this update. How we read updates.
