Full notes
Full Project Unknown update
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What changed
- UI and audio
- Performance
- Maps
- Fixes
- Gameplay
Changes
Chain from the Thick and Thin curse now breaks if either of the players die.
Players now teleport together if they're chained together
Some small changes for the loudness/quality of the round end burning scream sounds, changed the one for shadow to reflect its appearance more.
Added some localization fixes in Chinese, Brazilian Portuguese, Russian and Finnish
Fixes
Fixed infinite light flicker if hunt is interrupted by round end in Endless game mode
Fixed being able to teleport using Hanged Man after going to a new map before turning on the generator in Endless gamemode
Fixed Eirene unlocked cards not being drawable during the first round of new maps in Endless gamemode
Fixed a bug where players stay chained after a new round starts, and did a stability pass on it
Fixed bug with item duplication after new round starts
Potential fix for endless lobbies still looking like classic for joined (client) players
Fixed a bug where if you burn two cursed items in quick succession only one candle burns
Fixed a bug where if you opened the pause menu before round end UI starts in endless, you won't be able to close it next round
Fixed perma invincibility bug with carriable dog when carrying a doll or strength eirene card
Potential fix for being able to have two of the same character if you join the lobby right before the game starts (when people are in the car)
Fixed revival dolls spawning in weird locations, now they're more stable
Fixed a bug with item sniper perk granting more than one supply box in Endless gamemode
Fixed a crash related to trying to claim a mission then quickly joining a lobby
Source
Changelog.gg summarizes and formats this update. How we read updates.
