Full notes
Full Project Terminus VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Maps
- Fixes
- Gameplay
- Store
Features:
Inventory saving is done at the end of each map in addition to being available at terminals.
Help guides for the player in Chapter 10 - Part 2 - Catacombs.
Improvement of scenes for the OneWayTrip chapter.
Bug Fixes:
Fixed a bug that prevented you from using the crank when the bag was open next to it.
Players could have a visual indicating they were playing the demo of the game when they were not.
During a multiplayer game, some player microphones could stop working when changing scenes.
Texture glitches: some textures would appear pixelated at times.
Additional Changes: We added the possibility of sideloading ad images for our other titles both in-game, and out of the game (main menu banner, brown prologue poster x2, in-game advertisement screen, in-game large poster).
If you're looking for multiplayer matches, or would love to hear about recent updates and development, we invite you to join our Discord.
https://store.steampowered.com/app/1437280/Project_Terminus_VR/
The Casual-VR Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
