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Steam News6 August 20178y ago

Coming towards the end of the Open-Alpha

Hey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great.

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Full Project Taurus update

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Hey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great. We've seen the addition of Multiplayer, Steam Lobbying, improvements to game features, bug fixes and shaping the game with the community. This stage of testing will end towards the end of this month, as we transition to Early Access. I've said many times on Reddit, Discord and other places that it's something I've been uncertain about due to some games abusing the system. However, it's really helpful for developers in our situtation, as we'll be able to afford better tools and equipment to help make the game the best it can be. Many people won't be interested in buying the game in Early Access, and I fully respect their decision, and I'd invite them to look at the game once-more when it will be released after 3-4 months in the process. I realise so many games have promised before what I'm saying, only a short time in Early Access, continual development etc. But I hope that the game being worked on as actively as it is currently shows that I truly mean that. How will it differ from the current version? In one word: Content Currently in the game there are 3 cars, 4 if you've managed to mod the files. This will be expanded on release, giving a far wider variety of vehicles for you to smash into. There are a bunch of features planned, some of which are already in development, for release on Early Access, and these will be announced closer to the time. Thanks to everyone who's participated in the Alpha so far, it's great to get feedback from so many people, and I hope you continue to enjoy the game as it develops.

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedHey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great. We've seen the addition of Multiplayer, Steam Lobbying, improvements to game features, bug fixes and shaping the game with the community. This stage of testing will end towards the end of this month, as we transition to Early Access. I've said many times on Reddit, Discord and other places that it's something I've been uncertain about due to some games abusing the system. However, it's really helpful for developers in our situtation, as we'll be able to afford better tools and equipment to help make the game the best it can be. Many people won't be interested in buying the game in Early Access, and I fully respect their decision, and I'd invite them to look at the game once-more when it will be released after 3-4 months in the process. I realise so many games have promised before what I'm saying, only a short time in Early Access, continual development etc. But I hope that the game being worked on as actively as it is currently shows that I truly mean that. How will it differ from the current version? In one word: Content Currently in the game there are 3 cars, 4 if you've managed to mod the files. This will be expanded on release, giving a far wider variety of vehicles for you to smash into. There are a bunch of features planned, some of which are already in development, for release on Early Access, and these will be announced closer to the time. Thanks to everyone who's participated in the Alpha so far, it's great to get feedback from so many people, and I hope you continue to enjoy the game as it develops.

Project Taurus changes

changedHey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great. We've seen the addition of Multiplayer, Steam Lobbying, improvements to game features, bug fixes and shaping the game with the community. This stage of testing will end towards the end of this month, as we transition to Early Access. I've said many times on Reddit, Discord and other places that it's something I've been uncertain about due to some games abusing the system. However, it's really helpful for developers in our situtation, as we'll be able to afford better tools and equipment to help make the game the best it can be. Many people won't be interested in buying the game in Early Access, and I fully respect their decision, and I'd invite them to look at the game once-more when it will be released after 3-4 months in the process. I realise so many games have promised before what I'm saying, only a short time in Early Access, continual development etc. But I hope that the game being worked on as actively as it is currently shows that I truly mean that. How will it differ from the current version? In one word: Content Currently in the game there are 3 cars, 4 if you've managed to mod the files. This will be expanded on release, giving a far wider variety of vehicles for you to smash into. There are a bunch of features planned, some of which are already in development, for release on Early Access, and these will be announced closer to the time. Thanks to everyone who's participated in the Alpha so far, it's great to get feedback from so many people, and I hope you continue to enjoy the game as it develops.

Source

Steam News / 6 August 2017

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