DEMO UPDATE PATCH NOTES General Changes: -Added everything from 'Fog' playtest (except the 'Fog' level) -Added film grain -Mouse sensitivity slider in pause menu now works properly -Added glowing balls that increase pla
Full notes
Full project_Structure_01 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions0 changes0 removals
Gameplay
Events
addedGeneral Changes: -Added everything from 'Fog' playtest (except the 'Fog' level) -Added film grain -Mouse sensitivity slider in pause menu now works properly -Added glowing balls that increase players glow range and intensity momentarily when collected -Controls tutorial now fits the screen better -Added couple more ducks
fixedPillar Hall Changes: -Fixed the elevator softlock -Added platforming challenge
addedLedges Changes: -Added new hidden alternate path -Added new ambient track -Added painting -Added trees
addedThe progress is as follows: -Third level called 'Fog' is completed and tested, but i'll prolly add some tweaks to it at some point. -Fourth level called 'Tower' is mainly missing end transition scene and needs some tweaking in couple aspects, but it's pretty much completed. -Fifth and the final level called 'City' is still in planning phase, but i'll start working on level geometry for it fairly soon. That's about it. -Still hoping to have enough willpower to complete the game before end of the year. Appreciate everyone who's tried the demo out and your kind words mean the world to me.
project_Structure_01 changes
addedGeneral Changes: -Added everything from 'Fog' playtest (except the 'Fog' level) -Added film grain -Mouse sensitivity slider in pause menu now works properly -Added glowing balls that increase players glow range and intensity momentarily when collected -Controls tutorial now fits the screen better -Added couple more ducks
fixedPillar Hall Changes: -Fixed the elevator softlock -Added platforming challenge
addedLedges Changes: -Added new hidden alternate path -Added new ambient track -Added painting -Added trees
addedThe progress is as follows: -Third level called 'Fog' is completed and tested, but i'll prolly add some tweaks to it at some point. -Fourth level called 'Tower' is mainly missing end transition scene and needs some tweaking in couple aspects, but it's pretty much completed. -Fifth and the final level called 'City' is still in planning phase, but i'll start working on level geometry for it fairly soon. That's about it. -Still hoping to have enough willpower to complete the game before end of the year. Appreciate everyone who's tried the demo out and your kind words mean the world to me.
DEMO UPDATE PATCH NOTES
General Changes: -Added everything from 'Fog' playtest (except the 'Fog' level) -Added film grain -Mouse sensitivity slider in pause menu now works properly -Added glowing balls that increase players glow range and intensity momentarily when collected -Controls tutorial now fits the screen better -Added couple more ducks
Pillar Hall Changes: -Fixed the elevator softlock -Added platforming challenge
Ledges Changes: -Added new hidden alternate path -Added new ambient track -Added painting -Added trees
And bunch of small tweaks.
Now that the patchnotes are out of the way, lets talk about how the full release is coming along.
The progress is as follows: -Third level called 'Fog' is completed and tested, but i'll prolly add some tweaks to it at some point. -Fourth level called 'Tower' is mainly missing end transition scene and needs some tweaking in couple aspects, but it's pretty much completed. -Fifth and the final level called 'City' is still in planning phase, but i'll start working on level geometry for it fairly soon. That's about it. -Still hoping to have enough willpower to complete the game before end of the year. Appreciate everyone who's tried the demo out and your kind words mean the world to me.