⌨️ Programming: ⌨️ - Hideout Inventory Stash is now implemented: bring your loot home! - Bicycles are now in our game! Instead of walking everywhere.. Find a bike!
Full notes
Full Project: Spike update
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What changed
1 fix1 addition1 change0 removals
Maps
Gameplay
UI and audio
added⌨️ Programming: ⌨️ - Hideout Inventory Stash is now implemented: bring your loot home! - Bicycles are now in our game! Instead of walking everywhere.. Find a bike! - Stash saving and loading on/offline is implemented - The character customization has been created: More to follow - You must bring a generator in your hideout to have power! (psst, get the gasoline too) - Weapon pickup / wield is implemented, so you can actually shoot something! 😉 - Vehicle plugins/sockets are created so you can put your cars together with the appropriate parts - Added a post-apocalyptic city package that sincerely gave us a good push in the right direction for the landscape! - Added hit VFX to zombies when hit/shot and the projectile from the bullets cause damage! - Improved the current looting system to be more randomized in loot - Map whiteboard has been implemented! You can draw your favorite loot paths etc on it, or draw places to avoid! 😉
fixed🔧 Hotfixes 🔧 - Inventory Stash hotfix that wouldn't save the loot transferred - Item Hotbar hotfix
changed🖼️ UI 🖼️ - Speedometer implemented for the vehicles
Project: Spike changes
added⌨️ Programming: ⌨️ - Hideout Inventory Stash is now implemented: bring your loot home! - Bicycles are now in our game! Instead of walking everywhere.. Find a bike! - Stash saving and loading on/offline is implemented - The character customization has been created: More to follow - You must bring a generator in your hideout to have power! (psst, get the gasoline too) - Weapon pickup / wield is implemented, so you can actually shoot something! 😉 - Vehicle plugins/sockets are created so you can put your cars together with the appropriate parts - Added a post-apocalyptic city package that sincerely gave us a good push in the right direction for the landscape! - Added hit VFX to zombies when hit/shot and the projectile from the bullets cause damage! - Improved the current looting system to be more randomized in loot - Map whiteboard has been implemented! You can draw your favorite loot paths etc on it, or draw places to avoid! 😉
fixed🔧 Hotfixes 🔧 - Inventory Stash hotfix that wouldn't save the loot transferred - Item Hotbar hotfix
changed🖼️ UI 🖼️ - Speedometer implemented for the vehicles
⌨️ Programming: ⌨️ - Hideout Inventory Stash is now implemented: bring your loot home! - Bicycles are now in our game! Instead of walking everywhere.. Find a bike! - Stash saving and loading on/offline is implemented - The character customization has been created: More to follow - You must bring a generator in your hideout to have power! (psst, get the gasoline too) - Weapon pickup / wield is implemented, so you can actually shoot something! 😉 - Vehicle plugins/sockets are created so you can put your cars together with the appropriate parts - Added a post-apocalyptic city package that sincerely gave us a good push in the right direction for the landscape! - Added hit VFX to zombies when hit/shot and the projectile from the bullets cause damage! - Improved the current looting system to be more randomized in loot - Map whiteboard has been implemented! You can draw your favorite loot paths etc on it, or draw places to avoid! 😉
🔧 Hotfixes 🔧 - Inventory Stash hotfix that wouldn't save the loot transferred - Item Hotbar hotfix
Models Please see the attached photo, as we have been making several models and have edited our zombie model! - Our landscape is also undertaking some massive design changes & we have sectioned off a great portion for the playtest that everyone can enjoy!
🖼️ UI 🖼️ - Speedometer implemented for the vehicles