Full notes
Full Project Silverfish update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Project Silverfish changes
You must opt in to the Public Test Branch to access this build! Beta 0.4.5
The 0.4.X update has been slower to release than planned. This is a large update and lately a lot of life stuff has been going on, including me moving to a new home last month. In the mean time, I've decided to release a public test build of 0.4.5 so that the community can get their hands on some of the new content and features in the upcoming update, as well as help track down some bugs and balance issues. New save files are recommended for this update, but its not mandatory. Its also recommended that you manually back up any save files important to you if you plan on reverting back to previous builds.
New Features:
-Added new ammo caliber: 5.7x28.
-Added new weapons in the 5.7 caliber.
-Many new weapon variants.
-Added moon phases.
-New contracts, locations and threats.
-New Quick-Play objective.
-New Blindness passive added to custom player attributes list.
Changes:
[Some changes and additions have been omitted to avoid spoilers.]
-Added fire select notification and node on HuD.
-Wraiths will no longer spawn ambiently in the southern zone.
-Wraith spawns are now less frequent in the northern zone.
-Fall damage threshold has been slightly readjusted. You will now take damage at around a 2 story fall.
-Buffed 40mm buckshot shells.
-Adjusted cross-hair on some reflex sights.
-Sun shadow quality now more correctly scales with over-all shadow quality setting.
-The Type 21 Infantry Rifle (STG 44) has had its caliber changed to 5.7x28.
-Lowered NRC Grunt's Max Hp.
-Re-balanced extraction faction advantage victory threshold.
-Made Wanderer trades more fair. -Added more weapons to Wanderer's trade pool.
-Post-human soldiers will no longer silently crouch-walk.
-Fixed some unbalanced item values.
-Reduced handling stat for Kruger 50-B and Kruger Auto-50.
-Made wild boar louder and more vocal.
-Made wild animals much more likely to panic.
-Made 'Thor's Hammer' quest no longer completely reliant on RNG.
-Bad Air does slightly more damage and has been added to more dungeons.
-NPCs should be less effective at tracking targets in low-visibility conditions.
-Having a quest item equipped will no longer prevent you from turning in the quest. Instead a popup will inform you that the equipped item(s) will be turned in and provide the option to cancel.
-You can now use single-use Cert Keys to unlock password protected terminals.
-More terminals are locked.
-Player can no longer move while picking/prying locks.
Bug Fixes:
-Fixed new shops not having barter modes.
-Fixed bug where Iron Gut made medicine ineffective.
-Fixed Tactical Face-shield's missing tool tip.
-Fixed broken geometry in some large terrain objects.
-Fixed issue where skybox elements were casting broken shadows.
-Added missing kill-planes to new dungeons.
-Fixed door in UT 308 that NPCs could not path through.
-Fixed bug that caused blowtorch bought thru trade to only have one use.
-Addressed dysfunctional items in Castaway's trade pool.
-Addressed issue with NPC aim offset.
-Fixed prowler enemy having wrong vocal barks.
-Fixed broken shadows in The Annex.
-Duffel bags associated with quests that were not already marked, have been marked as quest items.
-TR 77-C SAW now has select fire.
-Fixed Wardens' collision capsule so that they no longer get stuck in doorways.
-NPCs should no longer be able to throw grenades after death.
-Fixed miss-aligned compass in some dungeons.
-Fixed Wanderer and Castaway NPCs not randomizing their trade pools.
-Binoculars now remember the IFF of your marked target.
-Lighting strikes will no longer occur in safe zones.
-Many other misc fixes and changes.
Known Issues:
-Older save files may be missing particular NFTA keycards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
