Full notes
Full Project RTD: Random Tower Defense VR update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
1. Trophy
Now you can get trophies according to the stage clear result in challenge mode. - There are 3 types: Clear Trophy, Mission Complete Trophy, and HP Trophy.
Clear Trophy: The trophy you get when you clear each stage.
Mission Trophy: When you clear each stage, you get it by completing all 6 missions (3 basic and 3 hidden).
HP Trophy: When you clear each stage, you get more than 30 HP remaining.
Trophies are automatically registered for users who have already cleared the stage according to their clear record.
2. Tech Tree
The trophy you collected can be converted into a tech point and used to develop skills for clearing the stage. (1 trophy = 1 tech point)
You can increase the maximum HP or weaken the enemy by using the tech tree. - Alternatively, you can speed up the Goldmon summon cycle for higher scores, or increase your gold gains. - Use the tech tree to challenge high difficulty or aim for high scores!
3. Change of applied value according to type
-In the battle, the dependence on each type has increased. -Original:
Fire -> Water -> Forest: 66%
Forest -> Water -> Fire: 133%
-Change:
Fire -> Water -> Forest: 33%
Forest -> Water -> Fire: 166%
4. Both hands can be used
-Now you can play with both hands.
5. Difficulty change for each stage
-Overall, the difficulty of the stage has gradually increased. -Defend against enemy attacks using the tech tree.
6. Etc
-UI information window change -Some texture changes -Other bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
