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Steam News26 October 20232y ago

Project: Playtime Phase 3: Forsaken

Patch Notes Store Overhaul Replacing Daily Offers with total Item Catalogs for Monsters and Specialists Most of the cosmetic items will be available in the store and will be purchasable via Tickets All Items will have d

In this update13

Full notes

Full PROJECT: PLAYTIME update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions27 changes4 removals
  • Store
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Balance
changedStore OverhaulReplacing Daily Offers with total Item Catalogs for Monsters and Specialists
changedStore OverhaulMost of the cosmetic items will be available in the store and will be purchasable via Tickets
addedStore OverhaulAll Items will have descriptions to add more flavor and potentially touch on our lore
changedStore OverhaulThe store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves
changedMatchmaking SystemPlayers will select their role from the Main Menu and quickly be able to find and join matches as that role
changedMatchmaking SystemMonster Players will always serve as the host player

PROJECT: PLAYTIME changes

changedReplacing Daily Offers with total Item Catalogs for Monsters and Specialists
changedMost of the cosmetic items will be available in the store and will be purchasable via Tickets
addedAll Items will have descriptions to add more flavor and potentially touch on our lore
changedThe store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves
changedPlayers will select their role from the Main Menu and quickly be able to find and join matches as that role

Patch Notes

Store Overhaul

  • Replacing Daily Offers with total Item Catalogs for Monsters and Specialists

  • Most of the cosmetic items will be available in the store and will be purchasable via Tickets

  • All Items will have descriptions to add more flavor and potentially touch on our lore

  • The store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves

Matchmaking System

  • Players will select their role from the Main Menu and quickly be able to find and join matches as that role

  • Monster Players will always serve as the host player

  • Removed Host Migration

  • Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end

  • If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards

  • Party system and Private matches are not going to make it in this update but will be added ASAP

Map Vote

  • When loading into a match, all players will get to vote on the map they want to play

  • Monster Player's votes will have a slightly higher weight than Specialists

  • Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed)

Comms System

  • Added a Radio Comms System for Specialists

  • Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates

  • All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout

  • The player’s current location will be visible on their HUD and will be used to contextualize callouts

Huggy Hatches Changes

  • Removing the Huggy Hole mini-game from Project Playtime

  • Replacing the old system with a less intrusive experience

  • Players will still lose one heart upon being deposited; for every 60 uninterrupted seconds they will lose an additional life

  • Only one Specialist is allowed per hatch

EKG HUD

  • Replacing the current Specialist HUD with a stylized EKG-Centric Display

  • Updated Player State Icons

  • Additional Player State Icon for the new “Carried” State

Misfit Pit

  • Explores a different section of the larger Destroy-a-Toy facility

  • This map is designed to be a fast-paced, action-packed map that will keep Specialists on their toes

  • This map is a cylindrical design with three floors and unique Line-of-sight opportunities for Monsters and Specialists

  • This level was also designed with the flow of chases in mind to make every encounter impactful and memorable

Coming Soon Event Toybox

  • Added a limited-time free toy box for all players that is exclusively tickets

  • Players can earn up to 50,000 tickets!

Sound Rebalance

  • Attenuations on Monsters, Players, and environment sounds have been reigned in to make a more immersive and fun experience.

Pipe Nerf

  • The pull pipe has been nerfed to require two hands per rail to start pulling the pipe down

  • A new texture on the rails has been implemented to reflect this change

Start of Match Changes

  • The monster countdown and train arrival sequence are being removed since they are no longer required

  • Intro Sequence - At the start of the match you will see a sequence a camera sweep of your character and any equipped cosmetics

Balance Changes

  • Specialists will now get a small speed boost upon being hit to try and extend chases and make them more impactful

  • Specialists also get temporary invulnerability upon rescue from the hatch

  • Specialists also get a speed bonus for reviving a teammate

  • Dash handles are being removed from all maps

  • Specialists now have a deeper crouch making hiding easier

  • Monsters' Footsteps volume and attenuation are reduced while crouching

  • Merged Total Lockdown’s effects into No Escape

  • Merged Directionless’ effects into Living Nightmare

QOL Changes

  • Almost all of our assets in-game have been further optimized to help the game run better on low-end specs

  • UI is now more performant for our players

100+ Bugs Fixed!

Source

Steam News / 26 October 2023

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