In this update3
Full notes
Full Project Pixel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Project Pixel changes
In preparation for Steam Next Fest, we polished up the game and added some features!
Most notably, you can now play local levels outside the editor (drag them into the game when outside the editor), and you can now play level packs!
Changelog:
Additions:
New unlockable character -> Eraser
New trigger -> Gravity Swap
New signal block -> Signal Gravity
New signal block -> Signal Position
New mechanical object -> Mechanical Referencer
New tile -> Paper Floor
New level setting -> play style
Introductory cutscene added to 1-1
Added level packs
Added the manual
Added credits
An "Export" button has been added to the editor
Added a warning for clearing/overriding levels in the editor
It is now possible to play local levels without the editor (drag the file onto the game outside the editor)
It is now possible to control the player with Z and X, as well as swap these keys (v1.0.1)
Changes:
Cloud background has been changed
Space background has been changed
Level 1-4 has had a secret added
Level 1-5 has been given decoration
Added ambience to 1-6 cutscene
Added character talking SFX
Added more SFX to some entities
Added color indication to entity linking and referencing
Some songs have been moved between categories in level settings
Physics for crates have been changed
Updated manager sprites to their current designs
Bug fixes:
Post processing should no longer be broken on some devices (?)
Freezing signal blocks no longer makes them stop working forever after being unfrozen
Marker referencing now uses the correct placement amounts
Start position is fixed
Triggers will no longer only focus on the most recently linked Signal Detector
Fixed linking & referencing lines disappearing when object is out of view
hope that was all of it💔
Source
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