Full notes
Full Project Origin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Stamina System β Core Integration
Stamina meter now drives drain and cooldown-based regen inside the player controller.
βββ
Stamina Hooks β Movement Costs
Sprinting and dodge actions deplete stamina in real time; the UI bar tracks whatβs left.
βββ
Dual Dodge Mechanics
Single-tap Evade for quick sidesteps, double-tap Combat Roll for longer invulnerable movesβcontext detection picks the right one.
βββ
Cinematic Shorts β Animation Fix
Hero animation issues cleaned up; new renders launched with final VFX and tuned camera shakes.
βββ
Cinematic Shorts β Audio & VFX Pass
Water ambience, impact SFX, and calibrated shakes layered into every cut.
βββ
Cinematic Shorts β Edit Suite
All four shorts are in the timelineβtemp colour grade applied and first sound mix underway.
Source
Changelog.gg summarizes and formats this update. How we read updates.
