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Steam News7 July 202511mo ago

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Stamina System – Core Integration Stamina meter now drives drain and cooldown-based regen inside the player controller.

Full notes

Full Project Origin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedStamina System – Core IntegrationStamina meter now drives drain and cooldown-based regen inside the player controller.
changedStamina System – Core Integrationβ€”β€”β€”
changedStamina Hooks – Movement CostsSprinting and dodge actions deplete stamina in real time; the UI bar tracks what’s left.
changedStamina Hooks – Movement Costsβ€”β€”β€”
addedCinematic Shorts – Animation FixHero animation issues cleaned up; new renders launched with final VFX and tuned camera shakes.
changedCinematic Shorts – Audio & VFX PassWater ambience, impact SFX, and calibrated shakes layered into every cut.

Stamina System – Core Integration

Stamina meter now drives drain and cooldown-based regen inside the player controller.

β€”β€”β€”

Stamina Hooks – Movement Costs

Sprinting and dodge actions deplete stamina in real time; the UI bar tracks what’s left.

β€”β€”β€”

Dual Dodge Mechanics

Single-tap Evade for quick sidesteps, double-tap Combat Roll for longer invulnerable movesβ€”context detection picks the right one.

β€”β€”β€”

Cinematic Shorts – Animation Fix

Hero animation issues cleaned up; new renders launched with final VFX and tuned camera shakes.

β€”β€”β€”

Cinematic Shorts – Audio & VFX Pass

Water ambience, impact SFX, and calibrated shakes layered into every cut.

β€”β€”β€”

Cinematic Shorts – Edit Suite

All four shorts are in the timelineβ€”temp colour grade applied and first sound mix underway.

Source

Steam News / 7 July 2025

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