Full notes
Full Project Myriad update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
Bug Fixes
Hiding tips on the pause screen will now remove them until you turn them back on.
Button mouse over and clicking should now happen in the full area of the button, and not miss the edge by like 5-10 pixels.
Fixed the little mouse level having an extra tile.
Fixed the manta ray level being offset on the bottom line.
When you continue a game it should no longer reset the cost of the goldmine tower.
Messages should stay a little longer and be easier to read.
Fixed a bug where the selling option was displaying the full value of the tower and upgrades instead of the 75% value that will actually be refunded.
Fixed a bug that caused enemies to path through towers build in spaces where a lock tile was.
New Content!
Project Myriad is now available on Android! iOS coming soon.
Updates
Added achievements menu back into the game with the new achievement art.
Added in game achievement alert. (Aside from the normal steam one.)
Added tooltip information for towers and upgrades.
Added an option to turn off the tooltips as well.
Adjusted some of the upgrade art that may have been confusing.
Upgrade and tower buttons are now grayed out when you don't have enough resources.
Added a couple of tiles to the rattlesnake level. It felt too hard to be the first level of the game.
Enemy Balance Changes
Butterfly enemy health is reduced. I did some tweaking to the health algorythm I use for the enemies with the new towers. Preliminary testing indicated the flying enemies would be fine, but they are not. I am reducing their health so they feel more normal again.
Easy Health Down, Normal Health Down, Hard Health up a bit. So I'm just tweaking it to try and make it feel more like the original version for normal and easy. Easy is meant for you to get to a high wave on most levels so post wave 30 health is going to drop almost 13%. Normal health post 30 is also down just slighly. I just want it to feel closer to the older version. I have been able to get to wave 42-43 on hard on most levels. Hard is meant for someone who REALLY knows to game to struggle to get to 35-37 so Health is bumped up 1-3% post 30. Under 30 it's up about 7%. It shouldn't make it unbeatable before 30, just more hectic.
Tower Balance Changes
Missile Tower Boss Damage Shifted In watching a lot of play testing newer players build the missile tower first and they build a lot of them without upgrading. Then the first boss gets right through. I swapped some of the boss damage from the upgrade option into the tower itself. Boss bonus damage from 0/25/50/75 to 15/35/55/75 While this is primarily targetted at new players it also has the benefit of making the range upgrade more enticing since the 1st and 2nd upgrades will see increased boss damage as well.
Thorn Tower Damage Increased This tower seems most useful for it's stun. While in general I am okay with that, it does seem like there are levels where you could just not use it at all and that's what I want to change. So I am increasing the damage a bit.
Source
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