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Steam News19 May 20188y ago

Patch Notes v 0.3.2

Bug Fixes Line tower weapons were fading out at varying speeds and distances. Line tower weapons will not begin to fade at the edge of their range and disappear completely after traveling a short set distance past their

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What changed

3 fixes0 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Workshop
  • UI and audio
fixedBug FixesLine tower weapons were fading out at varying speeds and distances. Line tower weapons will not begin to fade at the edge of their range and disappear completely after traveling a short set distance past their range for all towers.
fixedBug FixesFixed a bug that was causing the poison tower to deal almost 50% extra damage.
fixedBug FixesFixed a bug where shadow and life tower weapons were dealing based on the number of enemies active when they were created and not when they made contact.
changedNew Content!Atomic Hammer
changedEnemy Balance ChangesStar Enemy Health reduced by 5% I’m trying to hit that sweet spot for boss health. Right now I feel like there are times you can go 8-10 waves only building or upgrading single target towers. The goal is to constantly by thinking about the next few waves and build accordingly, not just the star wave. I’ll start by knocking star health down a bit but if it doesn’t work I’ll keep tweaking it.
changedEnemy Balance ChangesBug Enemy Health increased by 5.85% I think where the current level progression is so to compensate for star health going down I am going to increase bug enemy health. This is the wave I feel like is the easiest right now so I’m trying to get it in line with the others as well.

Bug Fixes

  • Line tower weapons were fading out at varying speeds and distances. Line tower weapons will not begin to fade at the edge of their range and disappear completely after traveling a short set distance past their range for all towers.

  • Fixed a bug that was causing the poison tower to deal almost 50% extra damage.

  • Fixed a bug where shadow and life tower weapons were dealing based on the number of enemies active when they were created and not when they made contact.

New Content!

  • Atomic Hammer

  • Layer Cake

  • Pinball

Enemy Balance Changes

  • Star Enemy Health reduced by 5% I’m trying to hit that sweet spot for boss health. Right now I feel like there are times you can go 8-10 waves only building or upgrading single target towers. The goal is to constantly by thinking about the next few waves and build accordingly, not just the star wave. I’ll start by knocking star health down a bit but if it doesn’t work I’ll keep tweaking it.

  • Bug Enemy Health increased by 5.85% I think where the current level progression is so to compensate for star health going down I am going to increase bug enemy health. This is the wave I feel like is the easiest right now so I’m trying to get it in line with the others as well.

Tower Balance Changes

  • Mushroom Tower Range Increased to 3.1, Damage Reduced This tower doesn’t seem to have a role in the current lineup. I am going to try it at a higher range. The damage was reduced to compensate for the greater range.

  • All Line Tower’s Effective Damage Increased Line towers are underwhelming at the moment so I am increasing their effective damage per second. You’ll notice on the tooltip that none of the DPS numbers have changed. That’s because line and area towers need to hit multiple targets to reach that DPS target. Right now it is 3. I’m changing it to 2 for line towers. This means that if the line tower hits 3 targets then that tower’s DPS will be greater than what the tooltip shows. This also helps increase their value versus star waves.

  • All Line Tower’s Weapon Speed Increased The line tower’s weapons were just moving too slow and it was impacting accuracy, especially on towers like the blade tower which relies on targets being farther away. Increasing speed will help with efficiency and usefulness of these towers. The damage they deal is calculated based on their speed so the fact that they have less contact with any given enemy will not decease the damage dealt. They will just deal that damage over a shorter period of time.

Source

Steam News / 19 May 2018

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