Full notes
Full Project Morpheus: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Bug fixes
Fixed the problem where the crystal held by the monster cannot be picked up in the scene
Fixed the problem that some scenes are not visible
Fixed the problem that some puzzles cannot be operated after they are collected (Reloading game required)
Fixed the shotgun UI display bug
Fixed the problem that the shotgun cannot be equipped in a mount position other than the first
You can now adjust the Music and Sound
Deleted an incombustible painting in the scene
Fixed the problem where the cabinet on the second floor might break due to reading files
Fixed the problem that the Echoing Corridor wall issue
Fixed the abnormal positions of a few operation prompts display
Fixed the UI bug while reading letters
Fixed the problem for which the game might start with Steam VR
Press T to remove the magazine from the pistol, the magazine will be placed in the backpack instead of dropping on the floor unless the backpack is full.
Optimization
Optimized the performance of the dissolving special effects
Optimize the effect of the flash bomb, which can cancel the Boss's tornado
Optimize the lighting of the Easter egg scene
Optimize multi-language
Optimized interface guidelines
Accessories can now be removed one at a time, optimized the automatic synthesis operation
The magazines in the plate can be directly selected and synthesized, bullets can be unloaded one at a time
Source
Changelog.gg summarizes and formats this update. How we read updates.
