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Full Project manager SIM update
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What changed
- Gameplay
- Events
Project manager SIM changes
Hi everyone!
This is a momentous day for me because I've taken another step forward. It might not be a huge one on an industry scale, but it's incredibly important to me personally!
The Project Manager SIM demo is officially out, and I really hope you enjoy it. Since the playtest began, I've significantly improved the game—both in terms of mechanics and visuals. None of this would have been possible without your feedback, for which I am immensely grateful.
Now, I am eagerly awaiting your first impressions of the demo. I have a clear roadmap for the game's development, but I would really love to add the things that you, the players, expect from the game.
Here is what is already implemented in the game:
Two types of projects: Traditional and support projects—each with their own unique mechanics.
Deep hiring system: Employees have personalities, traits, relationships, moods, and efficiency levels, making every NPC feel alive and interesting.
Team interaction: Praising, reprimanding, handing out bonuses, and much more.
IT industry realities: Burnout, vacations, days off, sick leaves, salary raise requests (and denying them!), as well as competitors headhunting your top specialists!
Loyalty system: Your team's attitude towards you directly impacts their efficiency.
Reputation and clients: Building relationships with clients and earning global reputation.
Relationship with management: Completing monthly tasks from your boss and accumulating loyalty points.
Comfort and productivity: Upgrading the office and improving employee workspaces.
Random events: A multitude of different events that suddenly impact gameplay.
And much more that is hard to list in text.
The demo features 90 in-game days, which should take about two hours to complete, maybe a little more.
I have attached a link to a feedback form in the game's main menu, and I would be very grateful if you could take a few minutes to fill it out! I’ll also be happy to chat with you in the Steam discussions here.
Thank you so much for your attention and support! If you enjoyed the demo, the best reward for me as a solo developer would be adding the game to your Wishlist.
Thanks again for your attention and support!
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