What changed
0 fixes0 additions1 change0 removals
changedOkay, it's been a long time and I'm sorry. Hopefully what's in the new update will be okay after such long pause and especially how I used to do frequent patches. Anyway, lets get to the main features. I can't remember everything what's in there so I'll go through most important parts: LOUNGE TERRAIN: - New structure, allows more detail and looks prettier itself. - Resizable. - No need to preview low-poly anymore, changes are immediate. - Optimization for when sculpting, smaller FPS drops. LOUNGE GENERAL: - UI change, should be easier for eyes with less orange and white colors blending. - Entities: Spawnpoints. Previously you could only have one spawnpoint, now you can have several of them on Lounge and when spawning player will go to the random one of those. Lights. Now you can have lights in your Lounge, however keep in mind that they are a bit perfomance invasive, so try to use them sparingly. GENERAL: - Distant fog that blends with sky to make smooth blend in further distances. - Workshop support for Lounges. You can now upload Lounges and play Lounges uploaded by other people. That's the main features for now. There's one more Christmas update coming up quite soon, sorry once again and enjoy festive season!
Project Lounge changes
changedOkay, it's been a long time and I'm sorry. Hopefully what's in the new update will be okay after such long pause and especially how I used to do frequent patches. Anyway, lets get to the main features. I can't remember everything what's in there so I'll go through most important parts: LOUNGE TERRAIN: - New structure, allows more detail and looks prettier itself. - Resizable. - No need to preview low-poly anymore, changes are immediate. - Optimization for when sculpting, smaller FPS drops. LOUNGE GENERAL: - UI change, should be easier for eyes with less orange and white colors blending. - Entities: Spawnpoints. Previously you could only have one spawnpoint, now you can have several of them on Lounge and when spawning player will go to the random one of those. Lights. Now you can have lights in your Lounge, however keep in mind that they are a bit perfomance invasive, so try to use them sparingly. GENERAL: - Distant fog that blends with sky to make smooth blend in further distances. - Workshop support for Lounges. You can now upload Lounges and play Lounges uploaded by other people. That's the main features for now. There's one more Christmas update coming up quite soon, sorry once again and enjoy festive season!
Okay, it's been a long time and I'm sorry. Hopefully what's in the new update will be okay after such long pause and especially how I used to do frequent patches. Anyway, lets get to the main features. I can't remember everything what's in there so I'll go through most important parts: LOUNGE TERRAIN: - New structure, allows more detail and looks prettier itself. - Resizable. - No need to preview low-poly anymore, changes are immediate. - Optimization for when sculpting, smaller FPS drops.
LOUNGE GENERAL
- UI change, should be easier for eyes with less orange and white colors blending. - Entities: Spawnpoints. Previously you could only have one spawnpoint, now you can have several of them on Lounge and when spawning player will go to the random one of those. Lights. Now you can have lights in your Lounge, however keep in mind that they are a bit perfomance invasive, so try to use them sparingly.
GENERAL
- Distant fog that blends with sky to make smooth blend in further distances. - Workshop support for Lounges. You can now upload Lounges and play Lounges uploaded by other people. That's the main features for now. There's one more Christmas update coming up quite soon, sorry once again and enjoy festive season!