Full notes
Full Project Legion update
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What changed
- Gameplay
- Fixes
- UI and audio
- Server
- Store
Project Legion changes
Version 1.007 - Major Update and Fixes
Your feedback continues to be invaluable, and we're excited to share the latest improvements to Project Legion! Version 1.007 addresses critical issues, introduces new enhancements, and lays the groundwork for upcoming features.
Thank you for helping us create a better gaming experience!
If you encounter any remaining issues, please don’t hesitate to let us know.
Critical Fixes
Resolved desynchronization in the game physics that caused erratic behavior in various objects.
Fixed an issue where the key pickup sound did not play for the client.
Players captured by enemies no longer remain immobilized with their leg raised if their teammate completes a mission while being dragged.
Corrected behavior where the Fighter remained stationary if its target left the game.
Fixed a bug causing the Fighter to sometimes get trapped in rooms.
Addressed an issue where the Fighter would stop moving if Henrietta killed its target.
Puppets now properly stop colliding with players after death.
Disconnection popups have been restructured to display a clear message for a few seconds and automatically return to the correct screen.
Corrected the camera position when players are captured for the first time by an enemy.
Resolved instances where some players were shown an incorrect ending.
Fixed a bug where Henrietta grabbed a client while still showing an item in their hand.
Resolved a random issue where, after the host was killed, the enemy pursued another player regardless of distance.
Fixed occasional missing fire effects for molotovs on the client.
Addressed an issue where, during level loading, if the host left the game, the client would lose mouse functionality.
Jump mechanics for both host and client have been improved.
Corrected the high dispersion issue causing blunderbuss shots to miss even when aiming accurately.
Fixed duplicated door sounds when blocked.
Corrected the appearance of the sandbox screen in the lobby.
Puzzle pieces in Jacob’s rotating puzzle now function smoothly for the client.
Adjusted mouse sensitivity to provide a better user experience.
Fixed audio issues occurring before level loading.
Stopped puppet footstep sounds from continuing after their death.
Corrected Jacob’s AI to prevent him from targeting other players after grabbing the host.
Fixed disappearing footstep sounds on map2.
Added mission deployment sounds to enhance the gameplay experience.
Next Features
Players can now ignite the molotov with a clear visual cue to indicate a charging effect.
Structured gameplay now waits for all players to be ready before starting the match, creating a more coordinated experience.
Improvements and Upcoming Changes
We are working on implementing a tutorial to guide players through the game mechanics.
Fixes to character models are in progress.
Ongoing improvements to audio synchronization when the host disconnects and the client returns to the lobby.
Adjustments to enemy behavior to prevent them from queuing up to attack players.
Rebalancing and expansion of the experience system are in development.
Plans to scale the game with additional features like an XP-based skin shop and enhanced weapon behaviors are underway.
Thank You for Playing!
Your continued support inspires us to keep improving Project Legion. This update addresses many of the issues you’ve reported and brings us closer to our vision for the game.
As always, your feedback helps shape our next steps. Let us know what you think, and see you in the game! 😊
Team Project Legion
Source
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