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Steam News31 July 202511mo ago

Project II: Silent Valley | Director’s Q&A | Part 1

Q1. What kind of game is this? This is a serious-narrative game. Players will take on the role of the protagonist, Hierophan Hemersfield—a workaholic military officer who, while stationed at the Silent Valley base, unex

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Full Project II: Silent Valley update

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What changed

1 fix0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedThis is a serious-narrative game. Players will take on the role of the protagonist, Hierophan Hemersfield—a workaholic military officer who, while stationed at the Silent Valley base, unexpectedly discovers his emotional attraction toward a “weapon-being,” a lifeform that challenges conventional human notions of sexuality. A significant portion of the story explores the fundamental differences between “weapon-beings” and the classic brainwashed killing machines in dystopian fiction.
fixedThere are no romance options or branching love interests. The main couple is fixed: Officer Hierophan × the weapon-being Osprey. Other characters also have their own relationship arcs, including lesbian and heterosexual dynamics. The writer believes that a single-ending structure allows for a more focused and in-depth narrative, enabling the story to be told with greater emotional and thematic clarity.
changedThe game will be released on Steam , compatible with both Windows and macOS . It is scheduled for release in Q4 of 2025 , with a demo available during Steam’s October Next Fest . The final price is expected to be USD 5–6 .
changedCyrivan: Chicago Project was a story-driven puzzle game. While the narrative was well-received, its gameplay design faced criticism. That’s why this time we’ve moved away from puzzle mechanics, focusing instead on visual novel storytelling , walking sim exploration , and a newly designed card-based battle system —aiming for a better balance between story and gameplay.
changedThe game runs approximately 4–7 hours , featuring over 100,000 words of text , 28 maps , and more than 30 high-quality Live2D CGs . The card battle system does not emphasize progression; players will start with some of the strongest cards available. The core challenge lies in adapting to increasingly complex battle scenarios. If you lose a match, you can choose to skip it—ensuring smooth narrative progression without interruption.

Project II: Silent Valley changes

changedThis is a serious-narrative game. Players will take on the role of the protagonist, Hierophan Hemersfield—a workaholic military officer who, while stationed at the Silent Valley base, unexpectedly discovers his emotional attraction toward a “weapon-being,” a lifeform that challenges conventional human notions of sexuality. A significant portion of the story explores the fundamental differences between “weapon-beings” and the classic brainwashed killing machines in dystopian fiction.
fixedThere are no romance options or branching love interests. The main couple is fixed: Officer Hierophan × the weapon-being Osprey. Other characters also have their own relationship arcs, including lesbian and heterosexual dynamics. The writer believes that a single-ending structure allows for a more focused and in-depth narrative, enabling the story to be told with greater emotional and thematic clarity.
changedThe game will be released on Steam , compatible with both Windows and macOS . It is scheduled for release in Q4 of 2025 , with a demo available during Steam’s October Next Fest . The final price is expected to be USD 5–6 .
changedCyrivan: Chicago Project was a story-driven puzzle game. While the narrative was well-received, its gameplay design faced criticism. That’s why this time we’ve moved away from puzzle mechanics, focusing instead on visual novel storytelling , walking sim exploration , and a newly designed card-based battle system —aiming for a better balance between story and gameplay.
changedThe game runs approximately 4–7 hours , featuring over 100,000 words of text , 28 maps , and more than 30 high-quality Live2D CGs . The card battle system does not emphasize progression; players will start with some of the strongest cards available. The core challenge lies in adapting to increasingly complex battle scenarios. If you lose a match, you can choose to skip it—ensuring smooth narrative progression without interruption.

Q1. What kind of game is this?

This is a serious-narrative game. Players will take on the role of the protagonist, Hierophan Hemersfield—a workaholic military officer who, while stationed at the Silent Valley base, unexpectedly discovers his emotional attraction toward a “weapon-being,” a lifeform that challenges conventional human notions of sexuality. A significant portion of the story explores the fundamental differences between “weapon-beings” and the classic brainwashed killing machines in dystopian fiction.

Q2. Is there romance? Why is the game single-ending?

There are no romance options or branching love interests. The main couple is fixed: Officer Hierophan × the weapon-being Osprey. Other characters also have their own relationship arcs, including lesbian and heterosexual dynamics. The writer believes that a single-ending structure allows for a more focused and in-depth narrative, enabling the story to be told with greater emotional and thematic clarity.

Q3. What platforms will it be on? Will there be a demo? How much will it cost?

The game will be released on Steam, compatible with both Windows and macOS. It is scheduled for release in Q4 of 2025, with a demo available during Steam’s October Next Fest. The final price is expected to be USD 5–6.

Q4. I haven’t played Chicago Project. Will that affect my experience?

Not at all! Project II: Silent Valley and Chicago Project share the same universe, but they’re set 25 years apart— Silent Valley takes place earlier in the timeline and can be considered a prequel.

Cyrivan: Chicago Project was a story-driven puzzle game. While the narrative was well-received, its gameplay design faced criticism. That’s why this time we’ve moved away from puzzle mechanics, focusing instead on visual novel storytelling, walking sim exploration, and a newly designed card-based battle system —aiming for a better balance between story and gameplay.

Q5. What’s the music in the first teaser PV?

Cyrivan: That’s our original soundtrack piece, “Living Legacy”!

Q6. How long is the game? Is the card battle system difficult?

The game runs approximately 4–7 hours, featuring over 100,000 words of text, 28 maps, and more than 30 high-quality Live2D CGs. The card battle system does not emphasize progression; players will start with some of the strongest cards available. The core challenge lies in adapting to increasingly complex battle scenarios. If you lose a match, you can choose to skip it—ensuring smooth narrative progression without interruption.

Source

Steam News / 31 July 2025

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