Full notes
Full Project Hover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Server
- Balance
We’ve been away for a while, but for good reason! Our team has been working hard to push Project Hover toward a full release, and today, we’re excited to bring you our first major update!
Changelog :sparkles: Content:
3 new hovers added
New map: Favelas
Updated part of the user interface
15 new languages added – making the game more accessible worldwide!
Fixes and Improvements:
New physics model – for more realistic handling
Enhanced network code – less lag, more excitement!
Rebalanced all hovers – update your strategies!
In Development:
3 new hovers
1 new track
Additional UI improvements
New mode: TakeHover – featuring unique online mode with hight stakes
Known Issues (fixes in progress):
Physics may behave incorrectly with high ping
Incorrect landing of hovers after high jumps
Tutorial is temporarily disabled – we’re working on improvements
Reputation system is temporarily disabled until the TakeHover mode is released
Thank you for playing Project Hover! :rocket: Leave your feedback – together we’ll make the game even better! #ProjectHover #Update #RacingGame
Source
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