Full notes
Full Project Highrise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Architects!
What changed
- UI and audio
- Workshop
Project Highrise changes
The last time we posted to all of you, our latest game, City of Gangsters, was about to appear in the summer 2021 Steam Next Fest.
Well, a lot has happened since then and we just want to take a moment or two to catch you up on what we’ve been up to.
First of all, City of Gangsters released on August 9!
Since then, it’s been a blur of updates and releases up to, well, now. Post release, we’ve focused improving the game experience for players with quality of life and UI improvements, small content additions and balance adjustments. When Project Highrise came out, we went through a similar phase - those of you who were with us from the start might remember from way back then in 2016 - and it’s been lots of fun and very rewarding to have the game in players’ hands and to grow it along with them.
And then last week, we shipped out our first major update that allows players to play on truly random, procedurally generated maps. And these maps can be edited and shared via Steam Workshop.
We’ve got more plans in the works that will bring even more content to City of Gangsters in the near future - we’ll be announcing more info about that very soon, so make sure to follow the game to hear about that right away.
So, if running a criminal syndicate during Prohibition sounds like the bee’s knees to you, come on over! There’s plenty of tycoon business game fun to be had spinning up and maintaining your outfit in fictional versions of Chicago, Pittsburgh, Detroit and Cincinnati.
Hope to see you in the 1920s real soon!
Matt & Rob SomaSim
Source
Changelog.gg summarizes and formats this update. How we read updates.
