Full notes
Full Project: Gorgon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Balance
- Store
- UI and audio
- Events
Project: Gorgon changes
This is a bug-fix update with various improvements and adjustments thrown in.
Terminology Change: "Vulnerable"
Previously, the word "vulnerable" had two very different meanings in the game. Monsters could have vulnerabilities to certain types of damage, such as Fire Vulnerability. Monsters could also "Feel Vulnerable" spontaneously during combat (indicated by a purple sphere around them), during which certain abilities deal more damage to these "vulnerable targets". We've renamed this second meaning from "Vulnerable" to "Off-Guard". Where previously the word "VULNERABLE" would float by, you'll now see "OFF-GUARD". Ability and buff descriptions are updated similarly. No behavior changes, only terminology change.
Prodigy Adjustments
The "Prodigal Epiphany" buff from earning a Prodigy Level no longer stacks with itself
While we don't consider this an illegal exploit, we do consider it a game-breaking exploit, since it let players get more than a year ahead of the intended power curve. We've decided to just deal with it for the players who earned a few dozen (!) levels this way. However, a few enterprising players worked to scale this exploit into the stratosphere, and those players' Prodigy levels have been reduced.
Earning a Prodigy Level no longer gives a flat payout of Combat Wisdom. It was too much. Instead, the Prodigal Epiphany Buff has a more potent boost to Combat Wisdom. (+100% for a half-hour instead of +50%)
Vampirism
Vampirism: Dominate: ability's reuse time is determined by the level of the ability. Previously this ranged from 70 seconds (at level 4) to 35 seconds (at level 124). Now it ranges from 60 seconds to 11 seconds
- Vampirismchanged treasure effect (Feet, Necklace) "Dominate Reuse Time -12; Dominate Duration +10" changed to => "Dominate Duration +24; Dominated Victim Direct Damage Bonus +24%"
- Vampirismchanged treasure effect (Legs, Feet) "While in Blood Mist form you gain Sprint Speed +7" => +12
- Vampirismchanged treasure effect (Chest, Hands) "If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +160 Trauma damage over 8 seconds" => +200 over 8 seconds
Fix bug enabling permanent Blood Mist form after dying
Polish Blood Mist particle effects
Statehelm Stuff
Fix shopkeepers and Statehelm "townsfolk" having the wrong name and description
Many Statehelm NPCs can now phase through doors! This will prevent them from getting stuck. Hopefully at some point in the future, they'll be able to open doors.. but when you can phase through them, why bother?
Statehelm doors can now be walked through while they're opening
Statehelm Barracks NPCs now use their beds at night, instead of just staring at them
Fix Tessa Starlight's storage numbers. Close Friends has gone from 48 -> 36, and Best Friends from 36 -> 48. If you are Close Friends with her, this will decrease your storage with her temporarily, until you favor her up
Statehelm townsfolk are better at differentiating between vandals and people cleaning up the vandalism
War bonds cannot be sent via pigeon mail
Chancellor Algest is sold out of $10m war bonds (but still has unlimited $1m war bonds)
Some beach spawns in Statehelm (WIP)
Dreadfin Absolum's activity spawns fewer copies of Dreadfin Absolum
Incremental refinements to Statehelm nighttime content (WIP)
Added Statehelm Blood Portal activity
Skitters' rings are now appropriately imbued
Fix typo in Jarasen's training: "Unlock Tailoring Skill Levels 81-90" -> "91-100"
More work on Statehelm NPC training fixes and balancing
Audio Changes
New combat numbers setting: 'Use Combat Numbers for Enemies'. This lets you control which numbers appear above monsters' heads. Options are "Never", "Personal Attacks Only", and "All Attacks". Default is "All Attacks"
New sound settings: Sound Sub-Types! Some sounds are now controllable on a more granular level, so you can tweak them to your liking. Eating SFX, wolf howls, high-pitched psychology pings, and more! Check them out under Settings > Sound > Sound Sub-Types
Decrease volume of some spider, goblin, & scray sounds
Adjust audio range falloff for: Pigs, Spiders, Nightmare Creatures, Goblins, & Skeletons
Localization
We've made more progress on exporting game strings for volunteer translators. I'll make a new discord thread with new info.
Everything Else
Crafting Caravan event has been updated to add some new higher level tiers on some skills. Also, some existing tasks have been altered to accommodate new level unlocks.
The Ilmari horse race gives a lot more loot items due to being long and difficult
The Kur horse race gives more loot items also
New Advanced Items! These are level 100, 110 and 120 versions of the Enhanced items, but better! Visit your favorite Enhanced item NPC to check it out!
All Enhanced and Advanced items are now attuned
Somewhere in Vidaria, there is now a method to obtain a Flax Seed without visiting Kunax
You can now search your quest log! The search includes the quest name, NPC, and location
Floating numbers no longer appear all at once when a nameplate comes back onto screen
Fix high level versions of the mod "Your Extra Toes mutation grants the target +X% Knockback Ignore Chance"
Fold Lend Grace 6 in with the rest of the Lend Graces
Fix eyebrows for new characters
Item rafflers and dispensers now show an error instead of deploying when used in guild halls
Reduce wind speed of weathers
Move humanoid models closer to the ground
the guardian scorpions near animal town are no longer attackable. They are now actual guards for the town and automatically attack encroaching ranalon and scray. Increased count to 4
Fix bug causing small animal forms to sink into the ground
Fix UI bug labeling baked snacks as Meals
Move Chat Log settings from VIP to GUI
Fix display of >> in popup titles and system messages
"Invite to Party" in the Social window now works more intuitively. Previously, you could only use it if you were already in a party, and you were the party leader. Now you can use it to start a new party. This applies to both the Friends and Guild tabs
Fix bug causing some particles to emit from the player's hair instead of their entire body on the new models
Source
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