Project: Gorgon
Steam News 14 April 20261mo ago

Update Notes: April 14, 2026

This is a bug-fix update with various improvements and adjustments thrown in. Terminology Change: "Vulnerable" Previously, the word "vulnerable" had two very different meanings in the game. Monsters could have vulnerabi…

Update log

Full Project: Gorgon update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions5 changes2 removals
  • Security
  • Gameplay
  • Balance
  • UI and audio
changedTerminology Change: "Vulnerable"Previously, the word "vulnerable" had two very different meanings in the game. Monsters could have vulnerabilities to certain types of damage, such as Fire Vulnerability. Monsters could also "Feel Vulnerable" spontaneously during combat (indicated by a purple sphere around them), during which certain abilities deal more damage to these "vulnerable targets". We've renamed this second meaning from "Vulnerable" to "Off-Guard". Where previously the word "VULNERABLE" would float by, you'll now see "OFF-GUARD". Ability and buff descriptions are updated similarly. No behavior changes, only terminology change.
removedProdigy AdjustmentsThe "Prodigal Epiphany" buff from earning a Prodigy Level no longer stacks with itself
changedProdigy AdjustmentsWhile we don't consider this an illegal exploit, we do consider it a game-breaking exploit, since it let players get more than a year ahead of the intended power curve. We've decided to just deal with it for the players who earned a few dozen (!) levels this way. However, a few enterprising players worked to scale this exploit into the stratosphere, and those players' Prodigy levels have been reduced.
removedProdigy AdjustmentsEarning a Prodigy Level no longer gives a flat payout of Combat Wisdom. It was too much. Instead, the Prodigal Epiphany Buff has a more potent boost to Combat Wisdom. (+100% for a half-hour instead of +50%)
changedVampirismVampirism: changed treasure effect (Feet, Necklace) "Dominate Reuse Time -12; Dominate Duration +10" changed to => "Dominate Duration +24; Dominated Victim Direct Damage Bonus +24%"
changedVampirismVampirism: changed treasure effect (Legs, Feet) "While in Blood Mist form you gain Sprint Speed +7" => +12

This is a bug-fix update with various improvements and adjustments thrown in.

Terminology Change: "Vulnerable"

Previously, the word "vulnerable" had two very different meanings in the game. Monsters could have vulnerabilities to certain types of damage, such as Fire Vulnerability. Monsters could also "Feel Vulnerable" spontaneously during combat (indicated by a purple sphere around them), during which certain abilities deal more damage to these "vulnerable targets". We've renamed this second meaning from "Vulnerable" to "Off-Guard". Where previously the word "VULNERABLE" would float by, you'll now see "OFF-GUARD". Ability and buff descriptions are updated similarly. No behavior changes, only terminology change.

Prodigy Adjustments

  • The "Prodigal Epiphany" buff from earning a Prodigy Level no longer stacks with itself

  • While we don't consider this an illegal exploit, we do consider it a game-breaking exploit, since it let players get more than a year ahead of the intended power curve. We've decided to just deal with it for the players who earned a few dozen (!) levels this way. However, a few enterprising players worked to scale this exploit into the stratosphere, and those players' Prodigy levels have been reduced.

  • Earning a Prodigy Level no longer gives a flat payout of Combat Wisdom. It was too much. Instead, the Prodigal Epiphany Buff has a more potent boost to Combat Wisdom. (+100% for a half-hour instead of +50%)

Vampirism

  • Vampirism: Dominate: ability's reuse time is determined by the level of the ability. Previously this ranged from 70 seconds (at level 4) to 35 seconds (at level 124). Now it ranges from 60 seconds to 11 seconds

  • Vampirismchanged treasure effect (Feet, Necklace) "Dominate Reuse Time -12; Dominate Duration +10" changed to => "Dominate Duration +24; Dominated Victim Direct Damage Bonus +24%"
  • Vampirismchanged treasure effect (Legs, Feet) "While in Blood Mist form you gain Sprint Speed +7" => +12
  • Vampirismchanged treasure effect (Chest, Hands) "If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +160 Trauma damage over 8 seconds" => +200 over 8 seconds
  • Fix bug enabling permanent Blood Mist form after dying

  • Polish Blood Mist particle effects

Statehelm Stuff

  • Fix shopkeepers and Statehelm "townsfolk" having the wrong name and description

  • Many Statehelm NPCs can now phase through doors! This will prevent them from getting stuck. Hopefully at some point in the future, they'll be able to open doors.. but when you can phase through them, why bother?

  • Statehelm doors can now be walked through while they're opening

  • Statehelm Barracks NPCs now use their beds at night, instead of just staring at them

  • Fix Tessa Starlight's storage numbers. Close Friends has gone from 48 -> 36, and Best Friends from 36 -> 48. If you are Close Friends with her, this will decrease your storage with her temporarily, until you favor her up

  • Statehelm townsfolk are better at differentiating between vandals and people cleaning up the vandalism

  • War bonds cannot be sent via pigeon mail

  • Chancellor Algest is sold out of $10m war bonds (but still has unlimited $1m war bonds)

  • Some beach spawns in Statehelm (WIP)

  • Dreadfin Absolum's activity spawns fewer copies of Dreadfin Absolum

  • Incremental refinements to Statehelm nighttime content (WIP)

  • Added Statehelm Blood Portal activity

  • Skitters' rings are now appropriately imbued

  • Fix typo in Jarasen's training: "Unlock Tailoring Skill Levels 81-90" -> "91-100"

  • More work on Statehelm NPC training fixes and balancing

Audio Changes

  • New combat numbers setting: 'Use Combat Numbers for Enemies'. This lets you control which numbers appear above monsters' heads. Options

Source

Steam News / 14 April 2026

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