In this update2
Full notes
Full Project: Gorgon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
- Performance
- Server
Project: Gorgon changes
This is a bug-fix update.
Horse Turning:
Our recent change to fix framerate-dependence in movement caused some unexpected behavior with horse turn radius. These issues are fixed now. And now that they are fixed, you may see some differences in turn-speed based on your horse's Friendliness stat: higher friendliness results in higher turn speed. (Self-mounting animals gain turn speed as they level up their animal skill.)
Also note that various horse gear also boosts turn speed, and some of it needs to be rebalanced now that these fixes are in. If your horse is still insanely fast at turning, try taking off your reins for now.
Other Fixes:
Fix bug causing the camera to sometimes get stuck to your mouse after letting go of right-click
Remove invisible colliders throughout Serbule
Fix some tree visuals in Serbule
Fix for Serbule rocks changing color as you approach them
Ferris Blueheart in Vidaria now offers his Hellfire-curing hangout to anyone infected with Hellfire, regardless of level. This hangout cures 20 stacks and is repeatable daily.
Realign Serbule boundaries so they match up with the map
Fix for Serbule lamps turning back on immediately after turning off
Fix visual bug with fairies when selected
Fix SSAO affecting fairy wings in a strange way
Various other Serbule physics/collision fixes
Update floor textures in Red Wing Casino
Add missing locked door in Statehelm
Adjust statuary in Statehelm to use modern shader
Added a message when you loot the same boss within a 3 hour period to explain that you are intentionally getting worse loot. (No loot changes here, just adding a message for existing loot behavior that wasn't intuitive.)
A few more titles are now supported cross-server
Source
Changelog.gg summarizes and formats this update. How we read updates.
