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Steam News30 May 201610y ago

Patch Release Notes May 30th 2016

Our thanks to the great Project G community for point out the couple of glitches in the 1.0 release of the game.

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What changed

1 fix0 additions0 changes0 removals
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fixedOur thanks to the great Project G community for point out the couple of glitches in the 1.0 release of the game. We've addressed the majority in the current release and there will be a feature release shortly so stay tuned. Anyone with any concept art you'd like considered for a new ship skin let us see it here or on Twitter @nebulainter Bug Fixes: - Stage 6 not starting with correct enemies wave sequences/ not ending fixed. - Player collision against screen bounds fixed - Fish occasionally swimming backwards or getting stuck in bounds fixed - Correct amount of credits awarded during stage 1 and 2 when level completed. Changes: - 10 star requirement to unlock next stage removed - current stats points added to ship preview window - new skin added to shop - capsule hp reduced - fire rate boost pickups now replenish the active cool down - rebalanced end level rewards.

Our thanks to the great Project G community for point out the couple of glitches in the 1.0 release of the game. We've addressed the majority in the current release and there will be a feature release shortly so stay tuned. Anyone with any concept art you'd like considered for a new ship skin let us see it here or on Twitter @nebulainter Bug Fixes: - Stage 6 not starting with correct enemies wave sequences/ not ending fixed. - Player collision against screen bounds fixed - Fish occasionally swimming backwards or getting stuck in bounds fixed - Correct amount of credits awarded during stage 1 and 2 when level completed. Changes: - 10 star requirement to unlock next stage removed - current stats points added to ship preview window - new skin added to shop - capsule hp reduced - fire rate boost pickups now replenish the active cool down - rebalanced end level rewards.

Source

Steam News / 30 May 2016

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