Full notes
Full Project Dungeons update
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What changed
- UI and audio
- Balance
Updates:
Bug fixes:
The Witch can no longer teleport out of the map. Fire Druid / Fire Elemental / Water Elemental attacks have been fixed and now attack properly. Any fireball caused by the enemy cast now deals 40 damage instead of 35. Minor databank rewrites. Challenging Zone (Arena) Teleports: now teleport closer to enemies. Small HUD changes.
Fight balance: Paladin HP reduced from 350 to 300. Arcane Druid / Frost Druid HP reduced from 200 to 185. Arcane Druid can now be damage with a backstab. Fire Druid increased from 200 health to 225, and his fireball now deals 40 damage instead of 35.
Arena units (Challenging zone): Firemage increased from 125 health to 145. Ranger increased from 100 health to 135. Rogue increased from 125 health to 135. Warrior became immune to stun. Raid Leader immune to stun and backstab.
Boss changes: Lana's health has been reduced from 800 to 750. Ghoul's attack range has been increased, and his health has been increased from 700 to 750.
Source
Changelog.gg summarizes and formats this update. How we read updates.
