Full notes
Full Project: Doors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, wonderers!
What changed
- Gameplay
- Balance
We invite you to participate in a new playtest. Since the last iteration, the labyrinth has changed significantly – it has become even more cohesive and unpredictable.
What has changed in this version:
Seamless doors The world is now continuous. You can peek into the next room, stand on the doorstep, and quickly retreat without any interruptions in the gameplay
New generation rules We have completely reworked the logic of the labyrinth's growth and expansion
Expedition economy
Now your actions matter. The budget for your next expedition depends on the success of the previous one
Monster behavior rework
The behavior logic of monsters in the labyrinth has been reworked
Gather your team and venture into an unstable labyrinth where the laws of reality are but a distant memory!
May the Grungler guide you through a new labyrinth
Source
Changelog.gg summarizes and formats this update. How we read updates.
