IT'S CLOSE BETA TIME! And, optimization is svck, our back hurt! But WE love it!
Oh my, oh my, 5 days, we only have 5 days to submit our game to join a GameDev Event, Our back hurt but eventually we are not winning yet, Son...
Full notes
Full PROJECT D : Human Risen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
Events
UI and audio
Performance
Maps
Compatibility
changedOh my, oh my, 5 days, we only have 5 days to submit our game to join a GameDev Event, Our back hurt but eventually we are not winning yet, Son...
added(We just realize that our Opening Video make the game unplayable and adding more bug to our game, this Video literally destroy any UI and animation after a few minute in game, and we regret it)
changedBUT, right after that suffering submitting days , we work really hard to optimize our game. From 20 FPS in ultra setting to 40FPS in ultra setting (we play it through Unity Game engine) and we hope to invest more of this Frame Rate.
changedBeside that optimization, we also improve our in game graphic quality (My Ryzen 3 and RX 560 is screaming like a Mandrake from Harry Potter) And, we really happy to share it with you guys.
changedP.S : UI and Icons here are just a placeholder.
changedWe also working on our underwater shader; Underwater biomes; and Animation, we hope its ready when the demo comes out ːsteamfacepalmː
PROJECT D : Human Risen changes
changedOh my, oh my, 5 days, we only have 5 days to submit our game to join a GameDev Event, Our back hurt but eventually we are not winning yet, Son...
added(We just realize that our Opening Video make the game unplayable and adding more bug to our game, this Video literally destroy any UI and animation after a few minute in game, and we regret it)
changedBUT, right after that suffering submitting days , we work really hard to optimize our game. From 20 FPS in ultra setting to 40FPS in ultra setting (we play it through Unity Game engine) and we hope to invest more of this Frame Rate.
changedBeside that optimization, we also improve our in game graphic quality (My Ryzen 3 and RX 560 is screaming like a Mandrake from Harry Potter) And, we really happy to share it with you guys.
changedP.S : UI and Icons here are just a placeholder.
Oh my, oh my, 5 days, we only have 5 days to submit our game to join a GameDev Event, Our back hurt but eventually we are not winning yet, Son...
(We just realize that our Opening Video make the game unplayable and adding more bug to our game, this Video literally destroy any UI and animation after a few minute in game, and we regret it)
BUT, right after that sufferingsubmitting days, we work really hard to optimize our game. From 20 FPS in ultra setting to 40FPS in ultra setting (we play it through Unity Game engine) and we hope to invest more of this Frame Rate.
Beside that optimization, we also improve our in game graphic quality (My Ryzen 3 and RX 560 is screaming like a Mandrake from Harry Potter) And, we really happy to share it with you guys.
P.S: UI and Icons here are just a placeholder.
Ignore that fire effect, we will make it better later.
We also working on our underwater shader; Underwater biomes; and Animation, we hope its ready when the demo comes out ːsteamfacepalmː
And for you, yes you, who already pre-ordered our game, you guys will have access to our Demo (Close Beta Test) in October this year. If any of you, want to support our game, you can pre-ordered our game through our website HERE