Full notes
Full Project Crimson update
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What changed
- Fixes
- UI and audio
- Gameplay
Hi everyone!
Hope everyone had a happy (and safe) Halloween.
I've just put out a small but important update for the game. Here's some of the stuff addressed:
UI now has reactive sounds.
All UI now has visual reactionary cues for when your cursor is on it.
Players are always taken to the campaign/speedrun selection screen regardless of whether the mode is unlocked or not. If speedrun mode still isn't unlocked, it will appear in red. This makes its existence in the game more clear to new players.
Added an info button that explains the "rules" of speedrun mode in the campaign/speedrun selection screen.
Some minor bugs dealing with the speedrun notification message.
All small changes, but I think it really makes the game's menu system feel a lotttt better.
In any case, keep staying safe and being awesome. Stay strong, 2020 is almost over. ;)
P.S. If you still haven't done so, you can follow me on Twitter to keep up with all the latest news and witness my daily shenanigans.
Source
Changelog.gg summarizes and formats this update. How we read updates.
