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Steam News23 April 20262mo ago

Project Castaway 1.0.6

Added map section on the journal. It draws the island positions your world generated. Added co-op missing synchronization scenarios*: Placing non-buildable carriables. For example, turtle shells, surfboards, etc.

Full notes

Full Project Castaway update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedAdded map section on the journal. It draws the island positions your world generated.
addedAdded co-op missing synchronization scenarios*: Placing non-buildable carriables. For example, turtle shells, surfboards, etc. Item consumption output. For example, consuming canned beans converts into an empty can. Item drag from backpack or from one place in the world to another.
fixedFixed down effect (grayscale) still visible when you are revived within 5 seconds of going down.
fixedFixed whiteness at night. Present only when your current game has had a month or more worth of game time.
changedSleep UI time follows the same 12-hour format as the HUD.
changedAlong these changes, we have updated our backend and platform management code to prepare for console port. This makes the code easier to work with as it has no project-specific dependencies.

Project Castaway changes

addedAdded map section on the journal. It draws the island positions your world generated.
addedAdded co-op missing synchronization scenarios*: Placing non-buildable carriables. For example, turtle shells, surfboards, etc. Item consumption output. For example, consuming canned beans converts into an empty can. Item drag from backpack or from one place in the world to another.
fixedFixed down effect (grayscale) still visible when you are revived within 5 seconds of going down.
fixedFixed whiteness at night. Present only when your current game has had a month or more worth of game time.
changedSleep UI time follows the same 12-hour format as the HUD.
  • Added map section on the journal. It draws the island positions your world generated.

  • Added co-op missing synchronization scenarios*:

    • Placing non-buildable carriables. For example, turtle shells, surfboards, etc.

    • Item consumption output. For example, consuming canned beans converts into an empty can.

    • Item drag from backpack or from one place in the world to another.

*For the remaining missing scenarios, please read the developer notes at the bottom.

  • Fixed down effect (grayscale) still visible when you are revived within 5 seconds of going down.

  • Fixed whiteness at night. Present only when your current game has had a month or more worth of game time.

  • Aloe gel is replaced by an empty sliced coconut when applied.

  • Sleep UI time follows the same 12-hour format as the HUD.

Along these changes, we have updated our backend and platform management code to prepare for console port. This makes the code easier to work with as it has no project-specific dependencies.

There's missing syncing scenarios for co-op, which are going to be tackled on the next patches, as we work on our console port:

  • Item properties: Item health, spoil amount, etc.

  • Items on nodes, like the campfire node for cooking.

  • Compost, farming patches and fertilizer.

  • Spinning wheel, water collector, furnace, biofuel composter, tanning station, traps, smoker and smokehouse.

  • Non-UI based storages.

  • Insects, seagulls and sharks.

  • Quests.

  • Character climbing, weapon swing, sleep and sit animations.

  • Blueprints.

  • Wooden torches.

Warm regards,

The project castaway team

Source

Steam News / 23 April 2026

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