Full notes
Full Project Castaway update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Project Castaway changes
Added map section on the journal. It draws the island positions your world generated.
Added co-op missing synchronization scenarios*:
Placing non-buildable carriables. For example, turtle shells, surfboards, etc.
Item consumption output. For example, consuming canned beans converts into an empty can.
Item drag from backpack or from one place in the world to another.
*For the remaining missing scenarios, please read the developer notes at the bottom.
Fixed down effect (grayscale) still visible when you are revived within 5 seconds of going down.
Fixed whiteness at night. Present only when your current game has had a month or more worth of game time.
Aloe gel is replaced by an empty sliced coconut when applied.
Sleep UI time follows the same 12-hour format as the HUD.
Along these changes, we have updated our backend and platform management code to prepare for console port. This makes the code easier to work with as it has no project-specific dependencies.
There's missing syncing scenarios for co-op, which are going to be tackled on the next patches, as we work on our console port:
Item properties: Item health, spoil amount, etc.
Items on nodes, like the campfire node for cooking.
Compost, farming patches and fertilizer.
Spinning wheel, water collector, furnace, biofuel composter, tanning station, traps, smoker and smokehouse.
Non-UI based storages.
Insects, seagulls and sharks.
Quests.
Character climbing, weapon swing, sleep and sit animations.
Blueprints.
Wooden torches.
Warm regards,
The project castaway team
Source
Changelog.gg summarizes and formats this update. How we read updates.
