Full notes
Full PROJECT AZRIEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Store
- Gameplay
- Performance
We uploaded a fix to a bug we thought we squashed until we watched larszua stream PROJECT AZRIEL on Twitch. The video helped us to trouble shoot the problem and solve it. We ran some tests and it appears the problem is no longer present. This bug could have been very frustrating for those that experienced it and that's why we handled as soon as we could. The bug prevented going into the mini games that diminish your infection and replenish your health and ammo. We also added a warning for anyone who may try to play the game without doing the training first. We're working hard on getting Player Preferences and Key Mapping and controller support out soon. So look for those features in our next update. Bug Fixes:
Fixed a bug that sometimes prevented doing Remote Targeting and the Bio-Agent Resistance Training.
Modifications, Additions, and Enhancements:
Warning dialogue box that appears for those who try to play the campaign before completing the training.
Minor visual improvement to the menu
Content that we’re currently working on:
Cave Scene
Foothills Scene
Bonus Scene for those that purchased PROJECT AZRIEL at the Walker Stalker convention
Enhancements that we're currently working on:
Zombie face animation improvements.
Additional interactive props and decal dressing in Scenes 1 and 2.
Integrate Performance Enhancement into the game startup options.
Add settings options in the Main Menu and Pause Menu.
Key Mapping and Controller Support
Main Menu and Pause Menu visual fixes and enhancements
Known issues that we're currently working on:
On rare occasions the game may crash in the second scene on some machines.
Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.
Thanks for your partnership and support. The PROJECT AZRIEL Team
Source
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