Full notes
Full PROJECT AZRIEL update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
- Store
It’s been a ride since our release and we’re excited to see where it goes next. We’ve got bug fixes and enhancements ready for you in our latest update along with more content coming around the corner. We had a ton of people try and buy PROJECT AZRIEL at the Walker Stalker convention in Atlanta at the end of October and we were surprised at how quickly people learned to do the brain training activities in the game. We designed the training in the game to be robust but we didn’t have time for people to go through the training at the convention so we just quickly explained how things work in the game and everyone from avid gamers to occasional gamers picked up on it right away. We did a raffle for a PROJECT AZRIEL jacket with a custom title for the winner. The winner was Gabriel! Congratulations! We’ll have that jacket made for you soon and of course, we would love to have a pic of you in the jacket. We got a lot of great feedback on the game at the convention as well. New bugs were found, compliments were given, and we got numerous feature requests. We’ll make a survey and ask for feedback on which feature requests the community would like us to prioritize. Bug Fixes:
Fixed a bug that caused some controls to not function.
Fixed a bug that could cause the Hero to float away while the game was paused.
Fixed a bug that caused the zombies to fall excessively.
Fixed a bug that caused the Hero to randomly teleport.
Fixed bugs that caused some visual oddities in the Hero 1st and 3rd person views.
Fixed a bug that prevented the Hero from reloading.
Fixed a bug that removed the HUD overlay images if the game was paused in the second scene.
Fixed a bug in the second scene that prevented the Hero from climbing on the roof of the metal and glass warehouse from a ladder.
Fixed a bug that sometimes prevented doing Remote Targeting and the Bio-Agent Resistance Training.
Modifications, Additions, and Enhancements:
Added the ability to close the Remote Targeting and Bio-Agent Resistance Training reminder overlay screens. Previously the player would have to wait for a countdown before the screen auto-closed.
Added missed target feedback to the Bio-Agent Resistance Training.
Added and modified zombie animations.
Added more attack types for zombies.
Added impact tracers to help identify projectile hit locations.
Enhanced zombie AI to help improve movement trajectory.
Minor optimization enhancements such as modifying or removing some particle systems.
Improved the smoothness of jumping.
Improved Depth of Field visualization.
Updated post-processing effects.
Removed the bloom effect from weapons targeting symbols to improve visibility.
Content that we’re currently working on:
Cave Scene
Foothills Scene
Bonus Scene for those that purchased PROJECT AZRIEL at the Walker Stalker convention
Enhancements that we're currently working on:
Zombie face animation improvements.
Additional interactive props and decal dressing in Scenes 1 and 2.
Integrate Performance Enhancement into the game startup options.
Add settings options in the Main Menu and Pause Menu.
Main Menu and Pause Menu visual fixes and enhancements
Known issues that we're currently working on:
On rare occasions the game may crash in the second scene on some machines.
Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.
Thanks for your partnership and support. The PROJECT AZRIEL Team
Source
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