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Steam News20 October 20178y ago

Milestones, Near Term Enhancements, and Known Issues

Milestones We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code.

Full notes

Full PROJECT AZRIEL update

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What changed

0 fixes0 additions5 changes0 removals
  • Server
  • Gameplay
  • Performance
changedMilestonesAuthored 52548 lines of code total in Scala (server).
changedEnhancements that we're currently working on:Zombie movement animation improvements.
changedEnhancements that we're currently working on:Zombie face animation improvements.
changedKnown issues that we're currently working on:On rare occasions the game may crash in the second scene on some machines.
changedKnown issues that we're currently working on:Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.

PROJECT AZRIEL changes

changedAuthored 52548 lines of code total in Scala (server).
changedZombie movement animation improvements.
changedZombie face animation improvements.
changedOn rare occasions the game may crash in the second scene on some machines.
changedZombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.

Milestones

We’ve released PROJECT AZRIEL and the Zombie Smart-Pocalypse is upon us all. We’ve done a lot of tweaking, content curation and creation, and authored a lot of code. To date we have:

  • Worked with the Office of Naval Research for 5 years. Our work included a blinded randomized efficacy study to evaluate the impact of PROJECT AZRIEL on fluid intelligence.

  • Authored 98940 lines of code in C# (Unity).

  • Authored 52548 lines of code total in Scala (server).

  • Competed initial game level design for more than a dozen game scenes.

  • Authored what we hope is a compelling game story with outlines already made for sequels.

Enhancements that we're currently working on:

  • Zombie movement animation improvements.

  • Zombie face animation improvements.

  • Additional interactive props and decal dressing in Scenes 1 and 2.

Known issues that we're currently working on:

  • On rare occasions the game may crash in the second scene on some machines.

  • Zombie spawning inhibited in the last mission area in the 2nd scene on rare occasions.

  • There have been reports of difficulty in engaging in the Remote Targeting activity.

As a general rule... if you run into problems, then please send us the log file and restart the mission. The log file can be found: Windows 10: C:\Program Files (x86)\Steam\steamapps\common\PROJECT AZRIEL\Project Azriel_Data\output_log.txt macOS: /Users/ /Library/Logs/Unity/Player.log Thank you for your partnership and support. The PROJECT AZRIEL Team

Source

Steam News / 20 October 2017

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