Full notes
Full Project AURA update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Community! We are bringing to you a new patch today where we hope all the issues during the game launch are finally gone! We invite you to continue reading for details:
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Translations
The Russian language has been updated and tutorials are now fully localized.
UI
There is a new option available in the setup menu for low/high level of details. Where by default it is high, setting it in low won’t render decorative elements like the underwater roads, hub stations, transport gears. This may save a few FPS if you prefer to gain in fluency for low spec computers. · The quest bar progress that indicate the time left to be completed, will be now shown in red when it is close to expire.
Balancing
Magenta Innovation points produced by ships has slightly lowered. • Affinity and your colonists' demand quests will now reward you also with some cash. • Demand quests by colonists will be a bit more frequent while going neutral. • Invention technology becomes a conventional technology (it was core before). With this technology, your Corporation Buildings can transform Core-Investigation Documents of their color into Core-Invention Docs. • Infra promotion, Demoralization and Infiltration threats lasts longer now to be resolved. • The daily morale waste in Ultra difficulty has been reduced from 5 to 4.
Optimizations
The transport system in the colony (lights, packets being sent, mechanism spinning) has been optimized. • We found the log system was, under some circumstances, producing an fps drop and freeze.
Bugs
There was an issue when clicking on items in the Log not being highlighted in the Inventory. As always, thanks for reading, and we keep listening for feedback ;)
Source
Changelog.gg summarizes and formats this update. How we read updates.
