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Steam News12 August 20178y ago

Patch 2.96.1

Greetings community! We have just released 2.96.1 version. Next, you can find in detail all the new features and improvements the last patch brings: Please note you need to join the game's test branch to play this patch

Full notes

Full Project AURA update

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Repeated intro

Greetings community! We have just released 2.96.1 version. Next, you can find in detail all the new features and improvements the last patch brings: Please note you need to join the game's test branch to play this patch. You can find here instructions about how to access it.

What changed

0 fixes6 additions4 changes1 removal
  • Gameplay
  • Events
  • Balance
addedGreetings community! We have just released 2.96.1 version. Next, you can find in detail all the new features and improvements the last patch brings: Please note you need to join the game's test branch to play this patch. You can find here instructions about how to access it.
addedThreat SystemThe Threat System has been fully implemented and it brings new challenges and even situations where you may lose the control of your colony, but don't worry, you will be notified by your AI-Assistant with detailed information and tips on how to overcome each challenge. • We have grouped the threats into three categories which you will be able to enable or disable when starting a new game. The Victory Conditions to win the game are scheduled for next patch which will include also new Steam achievements.
addedShip SystemThe ship system has been reworked with special mention to the new: risk of accident , which you may take in count from now on for each one of your missions to the outside. The value of this probability -which will take in count things like the components setup attached to your ships- will depend on several factors:
changedShip SystemYour Navigation Technology : The more developed you have this technology from the Conservatives, the lower will be your risk of accident but, be ready to count with a good deal of Core Documents...
addedHangars RedesignAll the hangar buildings have been redesigned and now count with new animations.
changedColony levelsColony capacity and the population required to level up have been reduced:

Project AURA changes

addedGreetings community! We have just released 2.96.1 version. Next, you can find in detail all the new features and improvements the last patch brings: Please note you need to join the game's test branch to play this patch. You can find here instructions about how to access it.
addedThe Threat System has been fully implemented and it brings new challenges and even situations where you may lose the control of your colony, but don't worry, you will be notified by your AI-Assistant with detailed information and tips on how to overcome each challenge. • We have grouped the threats into three categories which you will be able to enable or disable when starting a new game. The Victory Conditions to win the game are scheduled for next patch which will include also new Steam achievements.
addedThe ship system has been reworked with special mention to the new: risk of accident , which you may take in count from now on for each one of your missions to the outside. The value of this probability -which will take in count things like the components setup attached to your ships- will depend on several factors:
changedYour Navigation Technology : The more developed you have this technology from the Conservatives, the lower will be your risk of accident but, be ready to count with a good deal of Core Documents...
addedAll the hangar buildings have been redesigned and now count with new animations.

Threat System

• The Threat System has been fully implemented and it brings new challenges and even situations where you may lose the control of your colony, but don't worry, you will be notified by your AI-Assistant with detailed information and tips on how to overcome each challenge. • We have grouped the threats into three categories which you will be able to enable or disable when starting a new game. The Victory Conditions to win the game are scheduled for next patch which will include also new Steam achievements.

Ship System

•The ship system has been reworked with special mention to the new: risk of accident, which you may take in count from now on for each one of your missions to the outside. The value of this probability -which will take in count things like the components setup attached to your ships- will depend on several factors:

  1. Your chosen difficulty level: The harder the difficulty level, the higher the risk of accident. *If you choose the easiest difficulty level, the risk of accident will disappear.

  2. Ship type: Being Alpha the fastest ship bringing resources to base but, on the other hand, the most vulnerable.

  3. Ship Components attached: Shields will make your ships more resistant, etc.

  4. The rank of the pilot: It will be less frequent to see a higher rank pilot to fail.

  5. Your Navigation Technology: The more developed you have this technology from the Conservatives, the lower will be your risk of accident but, be ready to count with a good deal of Core Documents...

More info: http://en-wiki.projectaura.com/Colony_Ships

Hangars Redesign

• All the hangar buildings have been redesigned and now count with new animations.

Colony levels

Colony capacity and the population required to level up have been reduced:

  • A level 1 colony has a capacity of 30 colonists and you can level after reaching 1/3 pop of its capacity (10).

  • A level 2 colony has a capacity of 60 colonists requiring 20 pop to level up.

  • And so on...

*Remember that leveling up your colony will grant you benefits but, at the same time, your colonists demands (daily morale consumption) will increase.

Cooking System

• We have added two new modules for the kitchen, this way the cooking system becomes fully implemented. These modules are bringing two new food bases and plenty of recipes to produce the best quality food for your colony: Bakery: based in Sweet Base .

Distillery

based in Fermentable .

More info

http://en-wiki.projectaura.com/Crafting_Cooking

Colonists stats

• In previous versions, colonists were dying if any of their stats: hydration, nutrition, morale or health went to zero. Now it will be the case only for health and the rest of stats may trigger social events. • Health panel has been adapted to the new changes.

Reputation System

• It has been partially implemented where contracts and quests will arrive within next update: 2.97. • Influence is now traded through diplomacy, so wildcard influence item will no longer be available at the market. *Be careful to degrade too much

Source

Steam News / 12 August 2017

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