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Steam News4 December 20169y ago

Patch 2.95.13

Hello community! We are very happy to announce a new patch has been released for Project AURA and we invite you to read below for details: Steam Cards • We have enabled the steam cards feature.

Full notes

Full Project AURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello community! We are very happy to announce a new patch has been released for Project AURA and we invite you to read below for details:

What changed

2 fixes6 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Security
addedHello community! We are very happy to announce a new patch has been released for Project AURA and we invite you to read below for details:
addedSteam CardsWe have enabled the steam cards feature. It includes a set of badges, 12 cards, 5 emoticons and backgrounds to obtain.
addedColonists RecruitmentWe have reworked the way you interact with the Vital Reserve to obtain new colonists. With these changes we want to open new game strategies and make the colonist resource really valuable and something to care about :). You can check the wiki to obtain info about the new system. *This new feature, which is already linked to the incoming reputation system, will lead to a reset to "neutral" in the affinity you chose in previous games.
addedNew itemsAcorn (fruit) and Sugarcane (cereal) are available, together with all their associated productions: cultivation, seed processing, etc. They may be specially interesting for dishes and drinks elaboration. • In the previous patch we added Cooking technology, it enables the preparation of dishes based in Seasoning , but this technology will unlock also a production in your labs: Research Seasoning , which will let you improve your recipes and learn new ones.
changedResource Panel extended helpUnlock/Upgrade your productions: Now it is possible to know how to unlock or upgrade your productions. When needed, a lock (or your tech level indicator) will be displayed, simply hover mouse on it to obtain the information. • Production amounts displayed:
changedResource Panel extended helpFor those productions where you may or may not success, the % chance will be displayed.

Project AURA changes

addedHello community! We are very happy to announce a new patch has been released for Project AURA and we invite you to read below for details:
addedWe have enabled the steam cards feature. It includes a set of badges, 12 cards, 5 emoticons and backgrounds to obtain.
addedWe have reworked the way you interact with the Vital Reserve to obtain new colonists. With these changes we want to open new game strategies and make the colonist resource really valuable and something to care about :). You can check the wiki to obtain info about the new system. *This new feature, which is already linked to the incoming reputation system, will lead to a reset to "neutral" in the affinity you chose in previous games.
addedAcorn (fruit) and Sugarcane (cereal) are available, together with all their associated productions: cultivation, seed processing, etc. They may be specially interesting for dishes and drinks elaboration. • In the previous patch we added Cooking technology, it enables the preparation of dishes based in Seasoning , but this technology will unlock also a production in your labs: Research Seasoning , which will let you improve your recipes and learn new ones.
changedUnlock/Upgrade your productions: Now it is possible to know how to unlock or upgrade your productions. When needed, a lock (or your tech level indicator) will be displayed, simply hover mouse on it to obtain the information. • Production amounts displayed:

Steam Cards

• We have enabled the steam cards feature. It includes a set of badges, 12 cards, 5 emoticons and backgrounds to obtain.

Colonists Recruitment

• We have reworked the way you interact with the Vital Reserve to obtain new colonists. With these changes we want to open new game strategies and make the colonist resource really valuable and something to care about :). You can check the wiki to obtain info about the new system. *This new feature, which is already linked to the incoming reputation system, will lead to a reset to "neutral" in the affinity you chose in previous games.

New items

Acorn (fruit) and Sugarcane (cereal) are available, together with all their associated productions: cultivation, seed processing, etc. They may be specially interesting for dishes and drinks elaboration. • In the previous patch we added Cooking technology, it enables the preparation of dishes based in Seasoning, but this technology will unlock also a production in your labs: Research Seasoning, which will let you improve your recipes and learn new ones.

Resource Panel extended help

• Unlock/Upgrade your productions: Now it is possible to know how to unlock or upgrade your productions. When needed, a lock (or your tech level indicator) will be displayed, simply hover mouse on it to obtain the information. • Production amounts displayed:

  1. For those productions where you may or may not success, the % chance will be displayed.

  2. For those where the amount produced can vary, you will see Av. preceding the number, indicating the amount produced is the average.

  3. For the standard-fixed productions, the produced amount is displayed as usual.

Other Features

Immersion

We have added an audio effect when you go outside dome. A flashing button to return to colony will be displayed as well.

Food variety bonus

Managing to provide your colony with higher food tiers will bring a special bonus, as described in the wiki . In the Food Panel , items bringing this bonus will appear remarked.

Translations

We have temporarily reset all the translations, but tutorials, to English until we get them properly updated again. Hostel residential module has changed, increased its floor size. If you created a custom building template containing a hostel you may review it.

Bugs solved

• Solved an issue limiting by mistake the max number of Corp buildings to build. • Solved an issue with UI misplacing text. • Security boxes were not dropping properly. Your ships may find them in any of their assigned missions in the outside. • Resource Panel was not working properly when showing blueprints with upgradeable productions. • Other minor bugs resolved.

What is next:

The immediate next step is about playability! We are very happy to start focusing 100% in this area. For next patch the reputation system will be ready and, among other things, will change the way colonists are obtained for your colony. *Check our roadmap for more info. In parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start

Source

Steam News / 4 December 2016

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