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Steam News8 October 20169y ago

Patch 2.95.11

Since the launch of the 2.95 patch we have released 11 minor patches and multiple hotfixes which have helped us to tweak the game and resolve issues reported by the community. Today, we announce the 2.95.

Full notes

Full Project AURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedSince the launch of the 2.95 patch we have released 11 minor patches and multiple hotfixes which have helped us to tweak the game and resolve issues reported by the community. Today, we announce the 2.95.11 version, where have been made numerous improvements which are detailed bellow: • Platforms have been retextured and new details added. •We have added new animations to buildings, to improve immersion and the answer to your actions in-game. *This feature will keep improving within next updates. • We have reworked the mouse activity reading system to improve the interface responsiveness and avoid "miss-clicks". • There are two new modules available for the Kitchen building, specialized in the cereal milling and bread baking tasks. You will be able to prepare your first dishes in the kitchen. Put your chefs to work and provide your colony with a delicious elaborated dish reward. Furthermore, through the new Cooking technology (which will be available in the coming days), you will be able to discover new recipes or improve those you already know to raise your dishes to a superior quality. • The Project Aura Resource Chain Guide has been updated to the last version. • As you know, it is possible to convert the blueprints you programmed in your labs to those you wish to use more specifically in any of your buildings. Blueprint conversion window will add a market icon to the blueprints displayed in the list which are also available at the market, so you can easily decide to convert it or purchase from market.
addedOther improvements:Item context property (the popup appearing when mouse is over an item) will show now a border representing the item tier. From lower to higher quality: White, Green, Blue, Violet, Orange. • The new Item split window allows you to send the new item directly to the inventory instead of manually having to place it. • We have replaced the previous text font for a new and higher one to improve the interface readability. • To avoid modules being accidentally removed from buildings templates in the Construction panel, we have added a rubber checkbox to activate/deactivate the remove mode.
addedWhat is next:In parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start to be relevant, together with numerous surprises we won't unveil for now. As always, thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Project AURA changes

addedSince the launch of the 2.95 patch we have released 11 minor patches and multiple hotfixes which have helped us to tweak the game and resolve issues reported by the community. Today, we announce the 2.95.11 version, where have been made numerous improvements which are detailed bellow: • Platforms have been retextured and new details added. •We have added new animations to buildings, to improve immersion and the answer to your actions in-game. *This feature will keep improving within next updates. • We have reworked the mouse activity reading system to improve the interface responsiveness and avoid "miss-clicks". • There are two new modules available for the Kitchen building, specialized in the cereal milling and bread baking tasks. You will be able to prepare your first dishes in the kitchen. Put your chefs to work and provide your colony with a delicious elaborated dish reward. Furthermore, through the new Cooking technology (which will be available in the coming days), you will be able to discover new recipes or improve those you already know to raise your dishes to a superior quality. • The Project Aura Resource Chain Guide has been updated to the last version. • As you know, it is possible to convert the blueprints you programmed in your labs to those you wish to use more specifically in any of your buildings. Blueprint conversion window will add a market icon to the blueprints displayed in the list which are also available at the market, so you can easily decide to convert it or purchase from market.
addedItem context property (the popup appearing when mouse is over an item) will show now a border representing the item tier. From lower to higher quality: White, Green, Blue, Violet, Orange. • The new Item split window allows you to send the new item directly to the inventory instead of manually having to place it. • We have replaced the previous text font for a new and higher one to improve the interface readability. • To avoid modules being accidentally removed from buildings templates in the Construction panel, we have added a rubber checkbox to activate/deactivate the remove mode.
addedIn parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start to be relevant, together with numerous surprises we won't unveil for now. As always, thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Since the launch of the 2.95 patch we have released 11 minor patches and multiple hotfixes which have helped us to tweak the game and resolve issues reported by the community. Today, we announce the 2.95.11 version, where have been made numerous improvements which are detailed bellow: • Platforms have been retextured and new details added. •We have added new animations to buildings, to improve immersion and the answer to your actions in-game. *This feature will keep improving within next updates. • We have reworked the mouse activity reading system to improve the interface responsiveness and avoid "miss-clicks". • There are two new modules available for the Kitchen building, specialized in the cereal milling and bread baking tasks. You will be able to prepare your first dishes in the kitchen. Put your chefs to work and provide your colony with a delicious elaborated dish reward. Furthermore, through the new Cooking technology (which will be available in the coming days), you will be able to discover new recipes or improve those you already know to raise your dishes to a superior quality. • The Project Aura Resource Chain Guide has been updated to the last version. • As you know, it is possible to convert the blueprints you programmed in your labs to those you wish to use more specifically in any of your buildings. Blueprint conversion window will add a market icon to the blueprints displayed in the list which are also available at the market, so you can easily decide to convert it or purchase from market.

Other improvements:

• Item context property (the popup appearing when mouse is over an item) will show now a border representing the item tier. From lower to higher quality: White, Green, Blue, Violet, Orange. • The new Item split window allows you to send the new item directly to the inventory instead of manually having to place it. • We have replaced the previous text font for a new and higher one to improve the interface readability. • To avoid modules being accidentally removed from buildings templates in the Construction panel, we have added a rubber checkbox to activate/deactivate the remove mode.

What is next:

In parallel, we keep working in our "macro-patch", which will include a lot of new features like the quest system, challenges for your colony, new buildings, in-game help and assistants, etc. It all, inside a more immersive environment where your social policies, Corps and other external factors start to be relevant, together with numerous surprises we won't unveil for now. As always, thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Source

Steam News / 8 October 2016

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