What changed
0 fixes5 additions1 change0 removals
- Balance
- Gameplay
- Compatibility
addedProject Aura 2.9 version is almost ready and it comes plenty of new features which are going to be a game changer! Health, disasters, technology... are the most important ones, but you will find many other improvements. *2.9 will be available in the second/third week of February.
addedNew buildingsWe introduce five new buildings, becoming available all the entertainment sources for the colony. Gather vestiges to improve your knowledge from the 21st Century to unlock them! A new set of automatic buildings are going to be available and they will: •support other buildings. •optimize your valuable platform's space. •help you out with some needs of your colony. •not require colonists to work inside.
changedTechnologyBased in a tech-tree system, involves technologies from the four productive sectors and Corporations, plus a special category about knowledge from the 21st Century.
addedNew tutorialsTwo new tutorials to cover the basics of the main features introduced since beta 2.0 version.
addedAnd many other new features...Tens of new Steam achievements, reworked colony levels and others we already talked about in previous dev blogs like disasters , health etc.
addedWe wanted to talk also about development times:2.9 patch has took a while since we wanted to introduce the Health system with it, which is already big by itself. However, to make it substantial, it required the Disaster system as well, which at the same time, required Technology; so this new patch really took its time. After 2.9 patch we are really close to beta3 and the final release. As always thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame
Project AURA changes
addedProject Aura 2.9 version is almost ready and it comes plenty of new features which are going to be a game changer! Health, disasters, technology... are the most important ones, but you will find many other improvements. *2.9 will be available in the second/third week of February.
addedWe introduce five new buildings, becoming available all the entertainment sources for the colony. Gather vestiges to improve your knowledge from the 21st Century to unlock them! A new set of automatic buildings are going to be available and they will: •support other buildings. •optimize your valuable platform's space. •help you out with some needs of your colony. •not require colonists to work inside.
changedBased in a tech-tree system, involves technologies from the four productive sectors and Corporations, plus a special category about knowledge from the 21st Century.
addedTwo new tutorials to cover the basics of the main features introduced since beta 2.0 version.
addedTens of new Steam achievements, reworked colony levels and others we already talked about in previous dev blogs like disasters , health etc.
Project Aura 2.9 version is almost ready and it comes plenty of new features which are going to be a game changer! Health, disasters, technology... are the most important ones, but you will find many other improvements. *2.9 will be available in the second/third week of February.
New buildings
We introduce five new buildings, becoming available all the entertainment sources for the colony. Gather vestiges to improve your knowledge from the 21st Century to unlock them! A new set of automatic buildings are going to be available and they will: •support other buildings. •optimize your valuable platform's space. •help you out with some needs of your colony. •not require colonists to work inside.
Technology
Based in a tech-tree system, involves technologies from the four productive sectors and Corporations, plus a special category about knowledge from the 21st Century.
New tutorials
Two new tutorials to cover the basics of the main features introduced since beta 2.0 version.
Reworked Market
Prices will be affected now by supply and demand, and special items will be available with a cost in influence.
And many other new features...
Tens of new Steam achievements, reworked colony levels and others we already talked about in previous dev blogs like disasters , health etc.
We wanted to talk also about development times:
2.9 patch has took a while since we wanted to introduce the Health system with it, which is already big by itself. However, to make it substantial, it required the Disaster system as well, which at the same time, required Technology; so this new patch really took its time. After 2.9 patch we are really close to beta3 and the final release. As always thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame