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Steam News18 December 201510y ago

December development Update 3

Hello everyone! After the 2.8 patch release, we keep working hard to release the 2.9 version, one more step towards the major Beta3 version.

Full notes

Full Project AURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! After the 2.8 patch release, we keep working hard to release the 2.9 version, one more step towards the major Beta3 version. Meanwhile, here we are again to tell you about the most important upcoming features of Project Aura!

What changed

0 fixes4 additions6 changes0 removals
  • Balance
  • Gameplay
added1- HealthThe new health system is almost finished. We have introduced new features since the last time we showed you a sneak peek of it. Here you have a summary of the new features available for your colony management:
changed1- HealthDoctors will be in charge to treat your colonists producing "treatments" in the infirmaries, usable later to raise your colonists stats.
added1- HealthNew “medication productions” for the Pharmaceutical Building. These meds will be needed to eradicate certain illnesses and will require investigation -blue documents-.
changed1- HealthIllnesses can strike at any time at your colony, so remember to be ready for this kind of eventuality, whenever it appears.
added3- Automatic buildingsWe introduce automatic buildings , a new type of building which will:
changed3- Automatic buildingsSupport other buildings.

Project AURA changes

addedThe new health system is almost finished. We have introduced new features since the last time we showed you a sneak peek of it. Here you have a summary of the new features available for your colony management:
changedDoctors will be in charge to treat your colonists producing "treatments" in the infirmaries, usable later to raise your colonists stats.
addedNew “medication productions” for the Pharmaceutical Building. These meds will be needed to eradicate certain illnesses and will require investigation -blue documents-.
changedIllnesses can strike at any time at your colony, so remember to be ready for this kind of eventuality, whenever it appears.
addedWe introduce automatic buildings , a new type of building which will:

1- Health

The new health system is almost finished. We have introduced new features since the last time we showed you a sneak peek of it. Here you have a summary of the new features available for your colony management:

  • Doctors will be in charge to treat your colonists producing "treatments" in the infirmaries, usable later to raise your colonists stats.

  • New “medication productions” for the Pharmaceutical Building. These meds will be needed to eradicate certain illnesses and will require investigation -blue documents-.

Illnesses can strike at any time at your colony, so remember to be ready for this kind of eventuality, whenever it appears.

2- Disasters

Disasters are challenges that your colony will have to face from time to time. Resolving them in a satisfactory way will bring major benefits or adverse effects if failing.

3- Automatic buildings

We introduce automatic buildings, a new type of building which will:

  • Support other buildings.

  • Optimize your valuable platform's space.

  • Help you out with some needs of your colony.

Automatic buildings won’t take up more than a few squares of your platforms, will run on their own and will require no workers -no Org chart inside-. However, to work in such automated way you will need the Programming Labs services.

Coming soon:

We’re still polishing the upcoming modkit and all its features, wrapping up most of the basic mechanics and implementing new features to make Project Aura a more pleasant experience for more “casual” gamers. That’s all for today's devblog. Remember to stay tuned for more info, we hope you have a happy Christmas and new year as well! Thanks for the interest in Project Aura ;) -- Pixel Quality Games www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Source

Steam News / 18 December 2015

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