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Steam News23 October 201510y ago

October Development Update 1

Hello everyone! We are closing in to the Beta 3 release date, and from now on we'll be doing a weekly recap of everything we're currently working on!

Full notes

Full Project AURA update

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Repeated intro

Hello everyone! We are closing in to the Beta 3 release date, and from now on we'll be doing a weekly recap of everything we're currently working on!

What changed

0 fixes3 additions1 change0 removals
  • Compatibility
  • Gameplay
changedHello everyone! We are closing in to the Beta 3 release date, and from now on we'll be doing a weekly recap of everything we're currently working on!
added1- New energy windowWe've been developing a new energy window that open (even) more micro-management features to play with! Boosting the generators or redirecting more juice to some platforms are some of the new features that will be available in the upcoming updates. But, as always, be careful with your colony management! Every choice has its benefits and payoffs :P
added2- Working on loreYes! Finally! We are moving forward with this topic. Soon a solid and rich background will be available, so we can start on making the campaigns and creating a compelling story for the game! We bet most of you wonder about what is left in the new world after the climate disaster and what's about all those corporations around.
added3- Quest KitAnd, related to what I mentioned above, in order to work on the quests we'll be needing: The Quest Kit! (use with caution). This modding tool will let us develop the missions for Project Aura, so we can craft exactly how those play and feel during the game. And guess what? It will be available to the modders to use!! It will be the first of many, many choices we'll implement for the modder community: items, corporations, technology... Coming soon: So, what's next? We'll be working later on: new entertainment buildings, the Care Center features, the diseases system,...and much more, as always! There's always stuff to improve and things to be done until Beta 3! That's all. Remember to stay tuned every Friday for more info! Have a nice weekend! Thanks for the interest in Project Aura ;) -- Pixel Quality Games http://www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Project AURA changes

changedHello everyone! We are closing in to the Beta 3 release date, and from now on we'll be doing a weekly recap of everything we're currently working on!
addedWe've been developing a new energy window that open (even) more micro-management features to play with! Boosting the generators or redirecting more juice to some platforms are some of the new features that will be available in the upcoming updates. But, as always, be careful with your colony management! Every choice has its benefits and payoffs :P
addedYes! Finally! We are moving forward with this topic. Soon a solid and rich background will be available, so we can start on making the campaigns and creating a compelling story for the game! We bet most of you wonder about what is left in the new world after the climate disaster and what's about all those corporations around.
addedAnd, related to what I mentioned above, in order to work on the quests we'll be needing: The Quest Kit! (use with caution). This modding tool will let us develop the missions for Project Aura, so we can craft exactly how those play and feel during the game. And guess what? It will be available to the modders to use!! It will be the first of many, many choices we'll implement for the modder community: items, corporations, technology... Coming soon: So, what's next? We'll be working later on: new entertainment buildings, the Care Center features, the diseases system,...and much more, as always! There's always stuff to improve and things to be done until Beta 3! That's all. Remember to stay tuned every Friday for more info! Have a nice weekend! Thanks for the interest in Project Aura ;) -- Pixel Quality Games http://www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

1- New energy window

We've been developing a new energy window that open (even) more micro-management features to play with! Boosting the generators or redirecting more juice to some platforms are some of the new features that will be available in the upcoming updates. But, as always, be careful with your colony management! Every choice has its benefits and payoffs :P

2- Working on lore

Yes! Finally! We are moving forward with this topic. Soon a solid and rich background will be available, so we can start on making the campaigns and creating a compelling story for the game! We bet most of you wonder about what is left in the new world after the climate disaster and what's about all those corporations around.

3- Quest Kit

And, related to what I mentioned above, in order to work on the quests we'll be needing: The Quest Kit! (use with caution). This modding tool will let us develop the missions for Project Aura, so we can craft exactly how those play and feel during the game. And guess what? It will be available to the modders to use!! It will be the first of many, many choices we'll implement for the modder community: items, corporations, technology... Coming soon: So, what's next? We'll be working later on: new entertainment buildings, the Care Center features, the diseases system,...and much more, as always! There's always stuff to improve and things to be done until Beta 3! That's all. Remember to stay tuned every Friday for more info! Have a nice weekend! Thanks for the interest in Project Aura ;) -- Pixel Quality Games http://www.projectaura.com Twitter: @ProjectAuraGame Facebook: ProjectAuraGame

Source

Steam News / 23 October 2015

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