What changed
0 fixes3 additions1 change1 removal
- Gameplay
- UI and audio
- Performance
added2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.
changedVisualsImproved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.
addedKey bindingAdded for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).
removedMarketSeaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.
addedFixesWe have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.
Project AURA changes
added2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.
changedImproved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.
addedAdded for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).
removedSeaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.
addedWe have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.
2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.
Visuals
• Improved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.
Key binding
• Added for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).
Market
• Seaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.
Fixes
• We have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.