HomeGamesUpdatesPricingMethodology
Steam News27 July 201510y ago

Project Aura 2.71 version.

2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7. Visuals • Improved the look of Greenhouses.

Full notes

Full Project AURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Performance
added2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.
changedVisualsImproved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.
addedKey bindingAdded for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).
removedMarketSeaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.
addedFixesWe have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.

Project AURA changes

added2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.
changedImproved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.
addedAdded for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).
removedSeaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.
addedWe have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.

2.71 version is mostly about tweaks and fixes introduced with the previous major update 2.7.

Visuals

• Improved the look of Greenhouses. • Added visuals to Drug Manufacturing, Canteen and Botany Lab to help identifying their activity inside. • Added a visual effect to indicate selected or mouse-over buildings.

Key binding

• Added for laptop users: Hold right mouse button on an organization chart to drag it around. (same functionality than mid-button).

Market

• Seaweed is again available at market: Eco/Organics. • Circuitry is no longer available at market, instead you can find Memory Devices: Cosmos/Tech.

Fixes

• We have worked mostly in memory optimization and stability to avoid VC++ crash (still in progress). • Blocked residential modules were wrongly calculated not allowing new colonists to arrive. • Organization Chart window now will update properly facility's name after clicking on different buildings while open. • Lot of minor issues solved.

Source

Steam News / 27 July 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.