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Steam News18 April 201511y ago

Patch 2.6

New features: •4 new buildings available: Corporation Buildings For the current patch they are available to be built from start but in the next patches you will need some requisites to meet to be able to build them.

Full notes

Full Project AURA update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedNew features: •4 new buildings available: Corporation Buildings For the current patch they are available to be built from start but in the next patches you will need some requisites to meet to be able to build them. •New Window: Resources Window This help window easily gives you information about production chains. Drop any item in, to check what it produces, how to produce it and where it can be produced. •Auto-sell option for blueprints. You can now destine all a blueprint production directly to market. (Everything that blueprint produces will be sold) •New Animations added to buildings (still buggy) Key binding: F2 To access Resource Chain Window Market: •Hold SHIFT to purchase in bulks of 25. •Hold CTRL to purchase in bulks of 100. •Hold SHIFT+CTRL to purchase in bulks of 1000. GUI: •It is easier now to keep your larder filled with food. Simply right click a food item in the inventory, with the food window opened and it will go to the larder (Energy works the same. Inverse process is also doable). •Time indicator will show now also the current cycle in numbers. Balance: •There was a bug calculating in wrong way workers morale, this produced incorrect values being displayed for the time estimation production values. (low morale colonies may suffer a big impact) •Delta and Omega ships slightly increased their production. (note the major change will be after technology is implemented where these ships will benefit from more available components) •Water desalination plant production has been readjusted. •Flour purchase prices decreased. New Productions: Seaweed Farm: •Compost Seaweed (to obtain Fertilizer from seaweed) •Compost Fed Seaweed (to obtain Fertilizer from fed seaweed) Electro Refinery: •Steel Refining. Assembly Tunnel: •Generator amplifiers, accumulators and batteries from Q1 to Core level. *Beware they will be expensive. Corporation Buildings: •4 new blueprints, to be used in the corporation buildings, all available in the market. •4 new items (Core Documents) to be researched in the corporation buildings. *Core Documents are necessary to upgrade technology to max level (core). Audio: -10 new songs by the composer Stellardrone added to the in-game music. -We have started to add ambient audio for the blueprints activity. By now there is a common audio for most of the blueprints, we keep working in the rest of audios for all the activities. Others: -Steam Offline mode available -Organization Charts visual improvements, the flows are now updated continuously, instead of per "ticks". -Added the limit of 999 units to the max amount of items you can recover in the buyback shop. E.g.: If you sell 5.000 seaweed to the market, only 999 will be there to get back. -Some messages in log have been disabled (until the log window is fully implemented). *In further patches will be possible for the player to select each type of message priority, to ignore, display it or trigger a notification. -New performance improvements and FPS stability. -Some typos corrected.

Project AURA changes

fixedNew features: •4 new buildings available: Corporation Buildings For the current patch they are available to be built from start but in the next patches you will need some requisites to meet to be able to build them. •New Window: Resources Window This help window easily gives you information about production chains. Drop any item in, to check what it produces, how to produce it and where it can be produced. •Auto-sell option for blueprints. You can now destine all a blueprint production directly to market. (Everything that blueprint produces will be sold) •New Animations added to buildings (still buggy) Key binding: F2 To access Resource Chain Window Market: •Hold SHIFT to purchase in bulks of 25. •Hold CTRL to purchase in bulks of 100. •Hold SHIFT+CTRL to purchase in bulks of 1000. GUI: •It is easier now to keep your larder filled with food. Simply right click a food item in the inventory, with the food window opened and it will go to the larder (Energy works the same. Inverse process is also doable). •Time indicator will show now also the current cycle in numbers. Balance: •There was a bug calculating in wrong way workers morale, this produced incorrect values being displayed for the time estimation production values. (low morale colonies may suffer a big impact) •Delta and Omega ships slightly increased their production. (note the major change will be after technology is implemented where these ships will benefit from more available components) •Water desalination plant production has been readjusted. •Flour purchase prices decreased. New Productions: Seaweed Farm: •Compost Seaweed (to obtain Fertilizer from seaweed) •Compost Fed Seaweed (to obtain Fertilizer from fed seaweed) Electro Refinery: •Steel Refining. Assembly Tunnel: •Generator amplifiers, accumulators and batteries from Q1 to Core level. *Beware they will be expensive. Corporation Buildings: •4 new blueprints, to be used in the corporation buildings, all available in the market. •4 new items (Core Documents) to be researched in the corporation buildings. *Core Documents are necessary to upgrade technology to max level (core). Audio: -10 new songs by the composer Stellardrone added to the in-game music. -We have started to add ambient audio for the blueprints activity. By now there is a common audio for most of the blueprints, we keep working in the rest of audios for all the activities. Others: -Steam Offline mode available -Organization Charts visual improvements, the flows are now updated continuously, instead of per "ticks". -Added the limit of 999 units to the max amount of items you can recover in the buyback shop. E.g.: If you sell 5.000 seaweed to the market, only 999 will be there to get back. -Some messages in log have been disabled (until the log window is fully implemented). *In further patches will be possible for the player to select each type of message priority, to ignore, display it or trigger a notification. -New performance improvements and FPS stability. -Some typos corrected.

New features

•4 new buildings available: Corporation Buildings For the current patch they are available to be built from start but in the next patches you will need some requisites to meet to be able to build them. •New Window: Resources Window This help window easily gives you information about production chains. Drop any item in, to check what it produces, how to produce it and where it can be produced. •Auto-sell option for blueprints. You can now destine all a blueprint production directly to market. (Everything that blueprint produces will be sold) •New Animations added to buildings (still buggy)

Key binding

F2 To access Resource Chain Window Market: •Hold SHIFT to purchase in bulks of 25. •Hold CTRL to purchase in bulks of 100. •Hold SHIFT+CTRL to purchase in bulks of 1000.

GUI

•It is easier now to keep your larder filled with food. Simply right click a food item in the inventory, with the food window opened and it will go to the larder (Energy works the same. Inverse process is also doable). •Time indicator will show now also the current cycle in numbers.

Balance

•There was a bug calculating in wrong way workers morale, this produced incorrect values being displayed for the time estimation production values. (low morale colonies may suffer a big impact) •Delta and Omega ships slightly increased their production. (note the major change will be after technology is implemented where these ships will benefit from more available components) •Water desalination plant production has been readjusted. •Flour purchase prices decreased.

New Productions

Seaweed Farm: •Compost Seaweed (to obtain Fertilizer from seaweed) •Compost Fed Seaweed (to obtain Fertilizer from fed seaweed)

Electro Refinery

•Steel Refining.

Assembly Tunnel

•Generator amplifiers, accumulators and batteries from Q1 to Core level. *Beware they will be expensive.

Corporation Buildings

•4 new blueprints, to be used in the corporation buildings, all available in the market. •4 new items (Core Documents) to be researched in the corporation buildings. *Core Documents are necessary to upgrade technology to max level (core).

Audio

-10 new songs by the composer Stellardrone added to the in-game music. -We have started to add ambient audio for the blueprints activity. By now there is a common audio for most of the blueprints, we keep working in the rest of audios for all the activities.

Others

-Steam Offline mode available -Organization Charts visual improvements, the flows are now updated continuously, instead of per "ticks". -Added the limit of 999 units to the max amount of items you can recover in the buyback shop. E.g.: If you sell 5.000 seaweed to the market, only 999 will be there to get back. -Some messages in log have been disabled (until the log window is fully implemented). *In further patches will be possible for the player to select each type of message priority, to ignore, display it or trigger a notification. -New performance improvements and FPS stability. -Some typos corrected.

Source

Steam News / 18 April 2015

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