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Steam News29 June 20233y ago

What's next for Project Apocalypse?

Hi there! I wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates.

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What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Events
  • Fixes
addedI wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promised features and fixing the most annoying problems. I'm not sure about the concrete date for the next update, but I want to at least tell you that it's in progress and the project itself is not abandoned at any point :)
changedThere is a bunch of annoying bugs with weapon management, survivor's behavior, and overall UX. I've been experimenting with the direct control of the survivors, still not sure if it's the right thing to do, but maybe it can be combined with the current indirect control system.
addedI've also prepared a bunch of new events and some base systems for the raids - though there is one major problem with them. Currently, the whole system is based on characters living in the camp. And it's actually quite a task to add the ability to get some of your survivors out of the camp (even without the visualization) and keep them there during the raids, while still managing them and assuring the internal camp manager that everything is fine and there are some survivors left alive. Actually, while writing this I got an idea - if I change the Lose condition for the game and make it dependent only on the main base destruction and not the death of the last survivor - it should be fine. I'll try it.
fixedSo, as always, stay tuned. I try to push at least the small patch with the critical issues fixed soon.

Project Apocalypse changes

addedI wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promised features and fixing the most annoying problems. I'm not sure about the concrete date for the next update, but I want to at least tell you that it's in progress and the project itself is not abandoned at any point :)
changedThere is a bunch of annoying bugs with weapon management, survivor's behavior, and overall UX. I've been experimenting with the direct control of the survivors, still not sure if it's the right thing to do, but maybe it can be combined with the current indirect control system.
addedI've also prepared a bunch of new events and some base systems for the raids - though there is one major problem with them. Currently, the whole system is based on characters living in the camp. And it's actually quite a task to add the ability to get some of your survivors out of the camp (even without the visualization) and keep them there during the raids, while still managing them and assuring the internal camp manager that everything is fine and there are some survivors left alive. Actually, while writing this I got an idea - if I change the Lose condition for the game and make it dependent only on the main base destruction and not the death of the last survivor - it should be fine. I'll try it.
fixedSo, as always, stay tuned. I try to push at least the small patch with the critical issues fixed soon.

Hi there!

I wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promised features and fixing the most annoying problems. I'm not sure about the concrete date for the next update, but I want to at least tell you that it's in progress and the project itself is not abandoned at any point :)

You can always check the current Bugs, Plans, and Tasks spreadsheet: LINK

I switched to Unreal Engine 5.2 lately, though there aren't many benefits for a low-poly stylized game graphics-wise. But still, it's nice to be working with the up-to-date tools and it didn't cause any problems.

There is a bunch of annoying bugs with weapon management, survivor's behavior, and overall UX. I've been experimenting with the direct control of the survivors, still not sure if it's the right thing to do, but maybe it can be combined with the current indirect control system.

I've also prepared a bunch of new events and some base systems for the raids - though there is one major problem with them. Currently, the whole system is based on characters living in the camp. And it's actually quite a task to add the ability to get some of your survivors out of the camp (even without the visualization) and keep them there during the raids, while still managing them and assuring the internal camp manager that everything is fine and there are some survivors left alive. Actually, while writing this I got an idea - if I change the Lose condition for the game and make it dependent only on the main base destruction and not the death of the last survivor - it should be fine. I'll try it.

So, as always, stay tuned. I try to push at least the small patch with the critical issues fixed soon.

Source

Steam News / 29 June 2023

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