Full notes
Full Project Apocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
- Fixes
- Gameplay
- UI and audio
fixedFixed Hunger calculation. It was not working in the last version.
addedAdded light to the main base building, so the camp is brighter during the night
addedAdded color coding for job creation and building management (Green = "good", Red = "caution!")
changedImproved indication for required resources
changedVarious UI tweaks in save, building, and production UI
Project Apocalypse changes
fixedFixed Hunger calculation. It was not working in the last version.
addedAdded light to the main base building, so the camp is brighter during the night
addedAdded color coding for job creation and building management (Green = "good", Red = "caution!")
changedImproved indication for required resources
changedVarious UI tweaks in save, building, and production UI
Hi there! Minor quality of life update:
Fixed Hunger calculation. It was not working in the last version.
Added light to the main base building, so the camp is brighter during the night
Added color coding for job creation and building management (Green = "good", Red = "caution!")
Improved indication for required resources
Various UI tweaks in save, building, and production UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
