Full notes
Full Project Apidom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions4 changes0 removals
- Gameplay
addedAdded new NPC enemy A.R.N.O.L.D (or just Arnold).
changedUpdated final boss (Osig) appearance with Halloween-themed changes.
changedUpdated player avatar 3D models.
changed[ GAMEPLAY ]
changedUpdated controls and player avatar movement for improved gameplay.
addedAdded Perfect Attack mechanic and its indicator.
Project Apidom changes
addedAdded new NPC enemy A.R.N.O.L.D (or just Arnold).
changedUpdated final boss (Osig) appearance with Halloween-themed changes.
changedUpdated player avatar 3D models.
changed[ GAMEPLAY ]
changedUpdated controls and player avatar movement for improved gameplay.
GENERAL
Added new NPC enemy A.R.N.O.L.D (or just Arnold).
Updated final boss (Osig) appearance with Halloween-themed changes.
Updated player avatar 3D models.
GAMEPLAY
Updated controls and player avatar movement for improved gameplay.
Added Perfect Attack mechanic and its indicator.
ITEMS
Chain Link now has cone-shaped targeting,
MISC
Various bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
