Updated to build 1.81, bug fixes and resource import flow UI
Full changelist for this update: [version 1.81] 1) [Bug] Fixed rare case where some cars would have missing components at specific zoom levels (only painted components drawn) also affected cars drawn in conveyor-placeme
Full notes
Full Production Line : Car factory simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Gameplay
Maps
fixed[version 1.81] 1) [Bug] Fixed rare case where some cars would have missing components at specific zoom levels (only painted components drawn) also affected cars drawn in conveyor-placement mode. 2) [Bug] Fixed bug where you could get the demolish tool 'stuck' because it didnt cancel when right clicking. 3) [Bug] Fixed bug where backspace key removed 2 characters instead of 1. 4) [Feature] Added new 'import flow analysis' feature to slots. New arrows on the import tab for the slot window lets you toggle a feature to show the import source for any selected resource.
added[Feature] New hotkey: 'P' (remappable) moves the currently selected slot (instead of having to click the move icon at the top right).
changedHope you like these changes. TBH 95% of players will not notice, but if you are playing large late-game maps, those bugs may have affected you and you might find the import flow analysis thing helpful for working out why some resources are causing a bottleneck. Feedback on this is welcome.
Production Line : Car factory simulation changes
fixed[version 1.81] 1) [Bug] Fixed rare case where some cars would have missing components at specific zoom levels (only painted components drawn) also affected cars drawn in conveyor-placement mode. 2) [Bug] Fixed bug where you could get the demolish tool 'stuck' because it didnt cancel when right clicking. 3) [Bug] Fixed bug where backspace key removed 2 characters instead of 1. 4) [Feature] Added new 'import flow analysis' feature to slots. New arrows on the import tab for the slot window lets you toggle a feature to show the import source for any selected resource.
added[Feature] New hotkey: 'P' (remappable) moves the currently selected slot (instead of having to click the move icon at the top right).
changedHope you like these changes. TBH 95% of players will not notice, but if you are playing large late-game maps, those bugs may have affected you and you might find the import flow analysis thing helpful for working out why some resources are causing a bottleneck. Feedback on this is welcome.
Full changelist for this update:
[version 1.81] 1) [Bug] Fixed rare case where some cars would have missing components at specific zoom levels (only painted components drawn) also affected cars drawn in conveyor-placement mode. 2) [Bug] Fixed bug where you could get the demolish tool 'stuck' because it didnt cancel when right clicking. 3) [Bug] Fixed bug where backspace key removed 2 characters instead of 1. 4) [Feature] Added new 'import flow analysis' feature to slots. New arrows on the import tab for the slot window lets you toggle a feature to show the import source for any selected resource.
example:
[Feature] New hotkey: 'P' (remappable) moves the currently selected slot (instead of having to click the move icon at the top right).
Hope you like these changes. TBH 95% of players will not notice, but if you are playing large late-game maps, those bugs may have affected you and you might find the import flow analysis thing helpful for working out why some resources are causing a bottleneck. Feedback on this is welcome.